RioEngine
«The late night Coke -without whores- debugging sessions»

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SOURCE CODE
@ GitHub
DOCUMENTATION
Doxygen

What is Rio Engine?


Rio Engine is my own 3D Game Engine. Having worked in the game industry for two years, I was always enthusiastic about the different game engines that I had to work with, especially those that integrate a visual level editor. I always felt curious about how certain features are implemented, e.g. How does the engine recognize which object was picked by the user?, How does the engine display 3D models from a COLLADA scene? I have spent +1300 hours in this project using my spare time and I have learned a lot with it!

Since I do not have plans to release a stable version (due to the lack of time) I have decided to release the source code under the public domain, this way I might be able to help other developers.

Please notice that the current version is still experimental (v0.1). If you want to create your own video games and you do not have any experience yet, I suggest you start using Unity3D http://unity3d.com/

What's next?


I am planning to simulate aerodynamic forces using this engine, when?, I do not know yet, but please stay in touch!


Leo Lomas
leo [@] leolomas.com
Torreon, Coahuila. MEXICO
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