AddOrRemoveGameObjectAction(EditorWindow *editor_window, CGameScene *scene, CGameObject *game_obj, bool add_mode, std::string hint=std::string()) | AddOrRemoveGameObjectAction | inline |
autorelease() | CObject | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
getHint() const | AddOrRemoveGameObjectAction | inlinevirtual |
getOppositeAction() | AddOrRemoveGameObjectAction | inlinevirtual |
getTarget() const | AddOrRemoveGameObjectAction | inlinevirtual |
getValue() const | UndoableAction< CGameScene *, CGameObject * > | inline |
isValidCObject() const | CObject | |
m_target | UndoableAction< CGameScene *, CGameObject * > | protected |
m_value | UndoableAction< CGameScene *, CGameObject * > | protected |
operator=(const CObject &object) | CObject | |
performAction() | AddOrRemoveGameObjectAction | inlinevirtual |
release() const | CObject | |
releaseGameObject() | AddOrRemoveGameObjectAction | inline |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
setHint(const std::string &hint) | AddOrRemoveGameObjectAction | inlinevirtual |
setTarget(CGameScene *target) | UndoableAction< CGameScene *, CGameObject * > | inline |
setValue(CGameObject *&value) | UndoableAction< CGameScene *, CGameObject * > | inline |
UndoableAction(CGameScene *target, CGameObject *&value) | UndoableAction< CGameScene *, CGameObject * > | inline |
~CObject() | CObject | virtual |
~UndoableAction() | UndoableAction< CGameScene *, CGameObject * > | inlinevirtual |