RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
]
►
N
fastdelegate
►
N
detail
C
ClosurePtr
C
DefaultVoidToVoid
C
DefaultVoidToVoid< DefaultVoid >
C
horrible_union
C
SimplifyMemFunc
C
SimplifyMemFunc< SINGLE_MEMFUNCPTR_SIZE >
C
VoidToDefaultVoid
C
VoidToDefaultVoid< void >
C
DelegateMemento
C
FastDelegate0
C
FastDelegate1
C
FastDelegate2
C
FastDelegate3
C
FastDelegate4
C
FastDelegate5
C
FastDelegate6
C
FastDelegate7
C
FastDelegate8
►
N
irrklang
Everything in the irrKlang Sound Engine can be found in this namespace
C
IAudioRecorder
Interface to an audio recorder. Create it using the
createIrrKlangAudioRecorder()
function
C
IAudioStream
Reads and decodes audio data into an usable audio stream for the
ISoundEngine
C
IAudioStreamLoader
Class which is able to create an audio file stream from a file
C
ICapturedAudioDataReceiver
Interface to be implemented by the user if access to the recorded audio data is needed
C
IFileFactory
Interface to overwrite file access in irrKlang
C
IFileReader
Interface providing read acess to a file
C
IRefCounted
Base class of most objects of the irrKlang
C
ISound
Represents a sound which is currently played
C
ISoundDeviceList
A list of sound devices for a sound driver. Use
irrklang::createSoundDeviceList()
to create this list
C
ISoundEffectControl
Interface to control the active sound effects (echo, reverb,...) of an
ISound
object, a playing sound
C
ISoundEngine
Interface to the sound engine, for playing 3d and 2d sound and music
C
ISoundMixedOutputReceiver
Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine
C
ISoundSource
A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings
C
ISoundStopEventReceiver
Interface to be implemented by the user, which recieves sound stop events
C
IVirtualRefCounted
Reference counting base class for objects in the Irrlicht Engine similar to
IRefCounted
C
SAudioStreamFormat
Structure describing an audio stream format with helper functions
C
SInternalAudioInterface
Structure for returning pointers to the internal audio interface
C
vec3d
3d vector template class for representing vectors and points in 3d
►
N
Math
C
MatrixStack
►
N
USERINPUT
C
InputManager
C
MousePosition
C
_hashElement
C
_is_pointer
C
_is_pointer< T * >
C
About
C
AddOrRemoveGameObjectAction
►
C
bDebugDraw
C
LineInfo
C
btCustomTransform
BtTransform + Scale Matrix
C
CAction
C
CActionInterval
C
CActionManager
C
CAliveEntity
C
CameraTransform
C
CArray
C
CAutoreleasePool
C
CBullet
C
CBulletProperties
C
CCallFuncN
C
CCamera
C
CCustomScene
C
CDelayTime
C
CDirector
C
CEnemy
C
CEnemyLauncher
C
CEnemyTarget
C
CFiniteTimeAction
C
CGameObject
C
CGameObjectFactory
C
CGameScene
C
CLAssetsRepository
C
CLBindVertexInput
C
CLEffect
C
CLGeometry
C
CLImageDetails
C
CLInstanceGeometry
C
CLInstanceMaterial
C
CLMaterial
C
CLMesh
C
CLNode
C
CLPhong
C
CLPhongChild
C
CLPolygon
C
CLRenderer
C
CLScene
C
CLTriangles
C
CMoveBy
C
CMoveTo
C
CObject
C
CObjectTypesEnumProperty
C
Color
C
ColorCombo
C
CPlayer
C
CRotateBy
C
CRotateTo
C
CScaleBy
C
CScaleTo
C
CSequence
C
CSingleton
C
CSoundPlayer
C
DIR
C
DirectoryHelper
C
dirent
C
DuplicateGameObject
C
EditorWindow
C
EnumProperty
C
GenericsHelper
C
InspectorAction
C
IUndoableAction
C
Joystick
C
LogWindow
C
MathHelper
C
MD5
C
Property
C
PropertyChange
C
PropertyPair
C
QColorProvider
C
QCustomSerialization
C
QGameWindow
C
QGLBaseViewport
C
QGLGameEditorViewport
C
QGLGameViewport
C
QObjectInspector
C
QObjectModel
C
QProperty
C
QPropertyBrowser
C
QPropertyEditorWidget
The
QPropertyEditorWidget
offers an easy to use mechanism to visualize properties of a class inherited from QObject
C
QPropertyModel
C
QSerializer
C
QVariantDelegate
C
RotateAction
C
ScaleAction
C
StringHelper
C
TestClass
C
TextureCoord
C
Time
C
TinyXMLHelper
C
TiXmlAttribute
C
TiXmlAttributeSet
C
TiXmlBase
C
TiXmlComment
C
TiXmlCursor
C
TiXmlDeclaration
C
TiXmlDocument
C
TiXmlElement
C
TiXmlHandle
C
TiXmlNode
C
TiXmlOutStream
C
TiXmlParsingData
C
TiXmlPrinter
C
TiXmlString
C
TiXmlText
C
TiXmlUnknown
C
TiXmlVisitor
C
Transform
C
TranslateAction
C
UIDProvider
(self-explanatory)
C
UndoableAction
C
UndoableActionsManager
C
UT_hash_bucket
C
UT_hash_handle
C
UT_hash_table
C
Vec3fProperty
Generated on Mon Jan 12 2015 22:24:06 for RioEngine by
1.8.9.1