RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CAction Member List

This is the complete list of members for CAction, including all inherited members.

autorelease()CObject
CAction()CAction
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getOriginalTarget() const CAction
isDone()CActionvirtual
isValidCObject() const CObject
m_originalTargetCActionprotected
m_targetCActionprotected
onActionDone(CAction *action)CActionsignal
onActionStart(CAction *action)CActionsignal
operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
startWithTarget(CGameObject *target)CActionvirtual
step(float dt)CActionvirtual
stop()CActionvirtual
tagCAction
update(float t)CActionvirtual
~CAction()CActionvirtual
~CObject()CObjectvirtual