RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CAction, including all inherited members.
autorelease() | CObject | |
CAction() | CAction | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
getOriginalTarget() const | CAction | |
isDone() | CAction | virtual |
isValidCObject() const | CObject | |
m_originalTarget | CAction | protected |
m_target | CAction | protected |
onActionDone(CAction *action) | CAction | signal |
onActionStart(CAction *action) | CAction | signal |
operator=(const CObject &object) | CObject | |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
startWithTarget(CGameObject *target) | CAction | virtual |
step(float dt) | CAction | virtual |
stop() | CAction | virtual |
tag | CAction | |
update(float t) | CAction | virtual |
~CAction() | CAction | virtual |
~CObject() | CObject | virtual |