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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CAction, including all inherited members.
| autorelease() | CObject | |
| CAction() | CAction | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| getOriginalTarget() const | CAction | |
| isDone() | CAction | virtual |
| isValidCObject() const | CObject | |
| m_originalTarget | CAction | protected |
| m_target | CAction | protected |
| onActionDone(CAction *action) | CAction | signal |
| onActionStart(CAction *action) | CAction | signal |
| operator=(const CObject &object) | CObject | |
| release() const | CObject | |
| retain() | CObject | |
| retainCount() const | CObject | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| startWithTarget(CGameObject *target) | CAction | virtual |
| step(float dt) | CAction | virtual |
| stop() | CAction | virtual |
| tag | CAction | |
| update(float t) | CAction | virtual |
| ~CAction() | CAction | virtual |
| ~CObject() | CObject | virtual |