RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CActionInterval Member List
This is the complete list of members for
CActionInterval
, including all inherited members.
autorelease
()
CObject
CAction
()
CAction
CActionInterval
()
CActionInterval
inline
CActionInterval
(float duration)
CActionInterval
explicit
CFiniteTimeAction
()
CFiniteTimeAction
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getDuration
() const
CFiniteTimeAction
getOriginalTarget
() const
CAction
initWithDuration
(float duration)
CActionInterval
virtual
isDone
()
CActionInterval
virtual
isValidCObject
() const
CObject
m_duration
CFiniteTimeAction
protected
m_originalTarget
CAction
protected
m_target
CAction
protected
onActionDone
(CAction *action)
CAction
signal
onActionStart
(CAction *action)
CAction
signal
operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
reverse
()
CActionInterval
virtual
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
startWithTarget
(CGameObject *target)
CActionInterval
virtual
step
(float dt)
CActionInterval
virtual
stop
()
CAction
virtual
tag
CAction
update
(float t)
CAction
virtual
~CAction
()
CAction
virtual
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1