RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CActionManager Member List

This is the complete list of members for CActionManager, including all inherited members.

addAction(CAction *action, CGameObject *target, bool paused)CActionManager
autorelease()CObject
CActionManager(void)CActionManager
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getActionByTag(unsigned int tag, CGameObject *game_object)CActionManager
isValidCObject() const CObject
numberOfRunningActionsInTarget(CGameObject *target)CActionManager
operator=(const CObject &object)CObject
pauseTarget(CGameObject *target)CActionManager
release() const CObject
removeAction(CAction *action)CActionManager
removeActionByTag(unsigned int tag, CGameObject *target)CActionManager
removeAllActions()CActionManager
removeAllActionsFromTarget(CGameObject *target)CActionManager
resumeTarget(CGameObject *target)CActionManager
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
update(double dt)CActionManager
~CActionManager(void)CActionManager
~CObject()CObjectvirtual