RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CActionManager Member List
This is the complete list of members for
CActionManager
, including all inherited members.
addAction
(CAction *action, CGameObject *target, bool paused)
CActionManager
autorelease
()
CObject
CActionManager
(void)
CActionManager
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getActionByTag
(unsigned int tag, CGameObject *game_object)
CActionManager
isValidCObject
() const
CObject
numberOfRunningActionsInTarget
(CGameObject *target)
CActionManager
operator=
(const CObject &object)
CObject
pauseTarget
(CGameObject *target)
CActionManager
release
() const
CObject
removeAction
(CAction *action)
CActionManager
removeActionByTag
(unsigned int tag, CGameObject *target)
CActionManager
removeAllActions
()
CActionManager
removeAllActionsFromTarget
(CGameObject *target)
CActionManager
resumeTarget
(CGameObject *target)
CActionManager
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
update
(double dt)
CActionManager
~CActionManager
(void)
CActionManager
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1