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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CAutoreleasePool, including all inherited members.
| addObject(CObject *obj) | CAutoreleasePool | virtual |
| autorelease() | CObject | |
| CAutoreleasePool(void) | CAutoreleasePool | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| drain() | CAutoreleasePool | virtual |
| isValidCObject() const | CObject | |
| log() | CAutoreleasePool | static |
| m_localPool | CAutoreleasePool | protected |
| m_pools | CAutoreleasePool | protectedstatic |
| operator=(const CObject &object) | CObject | |
| release() const | CObject | |
| releasePools() | CAutoreleasePool | static |
| retain() | CObject | |
| retainCount() const | CObject | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| ~CAutoreleasePool(void) | CAutoreleasePool | |
| ~CObject() | CObject | virtual |