RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CAutoreleasePool Member List

This is the complete list of members for CAutoreleasePool, including all inherited members.

addObject(CObject *obj)CAutoreleasePoolvirtual
autorelease()CObject
CAutoreleasePool(void)CAutoreleasePool
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
drain()CAutoreleasePoolvirtual
isValidCObject() const CObject
log()CAutoreleasePoolstatic
m_localPoolCAutoreleasePoolprotected
m_poolsCAutoreleasePoolprotectedstatic
operator=(const CObject &object)CObject
release() const CObject
releasePools()CAutoreleasePoolstatic
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
~CAutoreleasePool(void)CAutoreleasePool
~CObject()CObjectvirtual