RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CAutoreleasePool, including all inherited members.
addObject(CObject *obj) | CAutoreleasePool | virtual |
autorelease() | CObject | |
CAutoreleasePool(void) | CAutoreleasePool | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
drain() | CAutoreleasePool | virtual |
isValidCObject() const | CObject | |
log() | CAutoreleasePool | static |
m_localPool | CAutoreleasePool | protected |
m_pools | CAutoreleasePool | protectedstatic |
operator=(const CObject &object) | CObject | |
release() const | CObject | |
releasePools() | CAutoreleasePool | static |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
~CAutoreleasePool(void) | CAutoreleasePool | |
~CObject() | CObject | virtual |