RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CBulletProperties Member List
This is the complete list of members for
CBulletProperties
, including all inherited members.
ActivationState
enum name
CBulletProperties
activationState
() const
CBulletProperties
ActiveTag
enum value
CBulletProperties
angularFactor
() const
CBulletProperties
autorelease
()
CObject
Box
enum value
CBulletProperties
Capsule
enum value
CBulletProperties
CBulletProperties
()
CBulletProperties
CBulletProperties
(const CBulletProperties &original_obj)
CBulletProperties
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
Cone
enum value
CBulletProperties
Convex
enum value
CBulletProperties
ConvexTriangle
enum value
CBulletProperties
copyValuesFromObject
(const CBulletProperties &original_obj)
CBulletProperties
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
Cylinder
enum value
CBulletProperties
DisableDeactivation
enum value
CBulletProperties
DisableSimulation
enum value
CBulletProperties
friction
() const
CBulletProperties
height
() const
CBulletProperties
IslandSleeping
enum value
CBulletProperties
isValidCObject
() const
CObject
linearFactor
() const
CBulletProperties
mass
() const
CBulletProperties
operator=
(const CBulletProperties &original_obj)
CBulletProperties
CObject::operator=
(const CObject &object)
CObject
physicsEnabled
() const
CBulletProperties
planeConstant
() const
CBulletProperties
planeNormal
() const
CBulletProperties
radius
() const
CBulletProperties
release
() const
CObject
restitution
() const
CBulletProperties
retain
()
CObject
retainCount
() const
CObject
rigidBody
() const
CBulletProperties
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setActivationState
(const CBulletProperties::ActivationState &activationState)
CBulletProperties
setAngularFactor
(const btVector3 &angular_factor)
CBulletProperties
setFriction
(float friction)
CBulletProperties
setHeight
(float height)
CBulletProperties
setLinearFactor
(const btVector3 &linear_factor)
CBulletProperties
setMass
(float mass)
CBulletProperties
setPhysicsEnabled
(bool physics_enabled)
CBulletProperties
setPlaneConstant
(float plane_constant)
CBulletProperties
setPlaneNormal
(const btVector3 &plane_normal)
CBulletProperties
setRadius
(float radius)
CBulletProperties
setRestitution
(float restitution)
CBulletProperties
setRigidBody
(btRigidBody *rigid_body)
CBulletProperties
setShapeType
(ShapeTypes shape_type)
CBulletProperties
setSize
(const btVector3 &size)
CBulletProperties
setVertices
(const QString &vertices)
CBulletProperties
shapeType
() const
CBulletProperties
ShapeTypes
enum name
CBulletProperties
size
() const
CBulletProperties
Sphere
enum value
CBulletProperties
StaticPlane
enum value
CBulletProperties
vertices
() const
CBulletProperties
WantsDeactivation
enum value
CBulletProperties
~CBulletProperties
()
CBulletProperties
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1