RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CCustomScene Member List
This is the complete list of members for
CCustomScene
, including all inherited members.
addGameObject
(CGameObject *game_object)
CGameScene
autorelease
()
CObject
CCustomScene
()
CCustomScene
CGameScene
()
CGameScene
CGameScene
(const CGameScene &game_scene)
CGameScene
clear
()
CCustomScene
virtual
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CGameScene &game_scene)
CGameScene
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
createGameObjectWithNode
(const std::string &node_id, bool add_to_scene=true, const char *object_type=NULL)
CGameScene
createUniqueGameObjectName
(std::string &original_name)
CGameScene
protected
deleteWorld
()
CGameScene
virtual
duplicateGameObject
(const CGameObject *game_object)
CGameScene
dynamicsWorld
() const
CGameScene
existsGameObjectWithName
(const std::string &name)
CGameScene
gameObjects
()
CGameScene
GameObjects
CGameScene
getGameObject
(const std::string &name) const
CGameScene
getGameObject
(uint uid) const
CGameScene
getGameObjectHavingTag
(int tag) const
CGameScene
getGameObjects
() const
CGameScene
isValidCObject
() const
CObject
m_collisionConfiguration
CGameScene
protected
m_collisionShapes
CGameScene
protected
m_dispatcher
CGameScene
protected
m_dynamicsWorld
CGameScene
protected
m_gameObjects
CGameScene
protected
m_gameObjectsPendingToBeAdded
CGameScene
protected
m_gameObjectsPendingToBeRemoved
CGameScene
protected
m_isRunningUpdateLoops
CGameScene
protected
m_overlappingPairCache
CGameScene
protected
m_solver
CGameScene
protected
operator=
(const CGameScene &game_scene)
CGameScene
CObject::operator=
(const CObject &object)
CObject
performCollisionCallbacks
()
CGameScene
virtual
postUpdate
()
CGameScene
virtual
postUpdateWorld
()
CGameScene
virtual
preUpdate
()
CCustomScene
virtual
release
() const
CObject
removeGameObject
(uint uid)
CGameScene
removeGameObjectWhenAble
(CGameObject *game_object)
CGameScene
retain
()
CObject
retainCount
() const
CObject
run
()
CGameScene
virtual
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setGameObjects
(QList< CGameObject > game_objects)
CGameScene
start
()
CCustomScene
virtual
stopAllActions
()
CGameScene
protected
virtual
update
()
CGameScene
virtual
updateWorld
()
CGameScene
virtual
~CGameScene
()
CGameScene
virtual
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1