RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CDirector Member List

This is the complete list of members for CDirector, including all inherited members.

actionManager() const CDirector
autorelease()CObject
CDirector()CDirector
CDirector(const CDirector &)CDirectorexplicit
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
createCamera(const std::string &camera_id)CDirector
createDefaultCamera()CDirectorprotected
currentGameScene() const CDirector
existsCameraWithId(const std::string &camera_id) const CDirector
GameState enum nameCDirector
gameState() const CDirector
getActiveCamera() const CDirector
getActiveCameraId() const CDirector
getCameraWithId(const std::string &camera_id) const CDirector
isActiveCameraWithId(const std::string &camera_id) const CDirector
isValidCObject() const CObject
m_actionManagerCDirectorprotected
m_activeCameraIdCDirectorprotected
m_camerasCDirectorprotected
m_gameSceneCDirectorprotected
m_gameStateCDirectorprotected
onEndScene(CGameScene *game_scene)CDirectorvirtualsignal
onPauseScene(CGameScene *game_scene)CDirectorvirtualsignal
onResumeScene(CGameScene *game_scene)CDirectorvirtualsignal
onRunScene(CGameScene *game_scene)CDirectorvirtualsignal
operator=(const CDirector &)CDirector
CObject::operator=(const CObject &object)CObject
pause()CDirectorvirtual
PAUSED enum valueCDirector
popScene()CDirectorvirtual
pushScene(CGameScene *game_scene)CDirectorvirtual
release() const CObject
releaseCameras()CDirectorprotected
replaceScene()CDirectorvirtual
resetCameras()CDirector
resume()CDirectorvirtual
retain()CObject
retainCount() const CObject
RUNNING enum valueCDirector
runWithScene(CGameScene *game_scene)CDirectorvirtual
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setActiveCameraHavingId(const std::string &camera_id)CDirector
setGameState(GameState game_state)CDirectorprotectedvirtual
step()CDirectorvirtual
STOPPED enum valueCDirector
~CDirector()CDirector
~CObject()CObjectvirtual