RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CDirector Member List
This is the complete list of members for
CDirector
, including all inherited members.
actionManager
() const
CDirector
autorelease
()
CObject
CDirector
()
CDirector
CDirector
(const CDirector &)
CDirector
explicit
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
createCamera
(const std::string &camera_id)
CDirector
createDefaultCamera
()
CDirector
protected
currentGameScene
() const
CDirector
existsCameraWithId
(const std::string &camera_id) const
CDirector
GameState
enum name
CDirector
gameState
() const
CDirector
getActiveCamera
() const
CDirector
getActiveCameraId
() const
CDirector
getCameraWithId
(const std::string &camera_id) const
CDirector
isActiveCameraWithId
(const std::string &camera_id) const
CDirector
isValidCObject
() const
CObject
m_actionManager
CDirector
protected
m_activeCameraId
CDirector
protected
m_cameras
CDirector
protected
m_gameScene
CDirector
protected
m_gameState
CDirector
protected
onEndScene
(CGameScene *game_scene)
CDirector
virtual
signal
onPauseScene
(CGameScene *game_scene)
CDirector
virtual
signal
onResumeScene
(CGameScene *game_scene)
CDirector
virtual
signal
onRunScene
(CGameScene *game_scene)
CDirector
virtual
signal
operator=
(const CDirector &)
CDirector
CObject::operator=
(const CObject &object)
CObject
pause
()
CDirector
virtual
PAUSED
enum value
CDirector
popScene
()
CDirector
virtual
pushScene
(CGameScene *game_scene)
CDirector
virtual
release
() const
CObject
releaseCameras
()
CDirector
protected
replaceScene
()
CDirector
virtual
resetCameras
()
CDirector
resume
()
CDirector
virtual
retain
()
CObject
retainCount
() const
CObject
RUNNING
enum value
CDirector
runWithScene
(CGameScene *game_scene)
CDirector
virtual
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setActiveCameraHavingId
(const std::string &camera_id)
CDirector
setGameState
(GameState game_state)
CDirector
protected
virtual
step
()
CDirector
virtual
STOPPED
enum value
CDirector
~CDirector
()
CDirector
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1