RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLAssetsRepository Member List
This is the complete list of members for
CLAssetsRepository
, including all inherited members.
addEffectsFromScene
(CLScene *scene)
CLAssetsRepository
addGeometriesFromScene
(CLScene *scene)
CLAssetsRepository
addImagesFromScene
(CLScene *scene)
CLAssetsRepository
addMaterialsFromScene
(CLScene *scene)
CLAssetsRepository
addNodesFromScene
(CLScene *scene)
CLAssetsRepository
addScene
(CLScene *scene)
CLAssetsRepository
autorelease
()
CObject
CLAssetsRepository
()
CLAssetsRepository
CLScene
(char *filename)
CLScene
CLScene
()
CLScene
protected
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
effects
() const
CLScene
geometries
() const
CLScene
getEffectHavingId
(const std::string &effect_id)
CLScene
getGeometryObjHavingId
(const std::string &geometry_obj_id)
CLScene
getImageDetailsHavingId
(const std::string &image_id)
CLScene
getInstanceGeometryFromNode
(TiXmlElement *instance_geometry_node)
CLScene
getMaterialHavingId
(const std::string &material_id)
CLScene
getMaterialHavingName
(const std::string &material_name)
CLScene
getNodeHavingId
(const std::string &node_id)
CLScene
getNodeIdList
()
CLScene
getPhongChildFromNode
(TiXmlElement *node)
CLScene
imageDetails
() const
CLScene
images
() const
CLScene
insertEffectPair
(const std::string &effect_id, CLEffect *effect)
CLScene
insertGeometryPair
(const std::string &geometry_id, CLGeometry *geometry)
CLScene
insertImagePair
(const std::string &image_id, CLImageDetails *image_details)
CLScene
insertMaterialPair
(const std::string &material_id, CLMaterial *material)
CLScene
insertNodesPair
(const std::string &node_id, CLNode *node)
CLScene
isValidCObject
() const
CObject
loadEffect
(TiXmlElement *effect_node)
CLScene
loadImage
(TiXmlElement *image_node)
CLScene
loadMaterial
(TiXmlElement *material_node)
CLScene
loadNode
(TiXmlElement *node)
CLScene
loadResources
()
CLAssetsRepository
loadScene
(TiXmlElement *scene_node)
CLScene
materials
() const
CLScene
nodes
() const
CLScene
operator=
(const CObject &object)
CObject
release
() const
CObject
reloadEffects
()
CLScene
reloadGeometries
()
CLScene
reloadImages
()
CLScene
reloadMaterials
()
CLScene
reloadNodes
()
CLScene
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
~CLScene
(void)
CLScene
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1