RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLEffect Member List

This is the complete list of members for CLEffect, including all inherited members.

autorelease()CObject
CLEffect(void)CLEffect
CLEffect(const CLEffect &effect)CLEffect
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLEffect &effect)CLEffectprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
hasImage()CLEffect
imageId() const CLEffect
isValidCObject() const CObject
operator=(const CLEffect &effect)CLEffect
CObject::operator=(const CObject &object)CObject
phong() const CLEffect
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setImageId(const std::string &image_id)CLEffect
setPhong(CLPhong *phong)CLEffect
~CLEffect(void)CLEffect
~CObject()CObjectvirtual