RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
This is the complete list of members for CLEffect, including all inherited members.
autorelease() | CObject | |
CLEffect(void) | CLEffect | |
CLEffect(const CLEffect &effect) | CLEffect | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CLEffect &effect) | CLEffect | protectedvirtual |
CObject::copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
hasImage() | CLEffect | |
imageId() const | CLEffect | |
isValidCObject() const | CObject | |
operator=(const CLEffect &effect) | CLEffect | |
CObject::operator=(const CObject &object) | CObject | |
phong() const | CLEffect | |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
setImageId(const std::string &image_id) | CLEffect | |
setPhong(CLPhong *phong) | CLEffect | |
~CLEffect(void) | CLEffect | |
~CObject() | CObject | virtual |