RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLInstanceGeometry Member List

This is the complete list of members for CLInstanceGeometry, including all inherited members.

autorelease()CObject
CLInstanceGeometry(void)CLInstanceGeometry
CLInstanceGeometry(const CLInstanceGeometry &original_obj)CLInstanceGeometry
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLInstanceGeometry &original_obj)CLInstanceGeometryprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getInstanceMaterials() const CLInstanceGeometry
getMeshURL() const CLInstanceGeometry
InstanceMaterialsCLInstanceGeometry
instanceMaterials()CLInstanceGeometry
isValidCObject() const CObject
MeshURLCLInstanceGeometry
meshURL()CLInstanceGeometry
operator=(const CLInstanceGeometry &original_obj)CLInstanceGeometry
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setInstanceMaterials(CArray< CLInstanceMaterial > *instance_materials)CLInstanceGeometry
setInstanceMaterials(QList< CLInstanceMaterial > instance_materials)CLInstanceGeometry
setMeshURL(const std::string &url)CLInstanceGeometry
setMeshURL(const QString &url)CLInstanceGeometry
~CLInstanceGeometry(void)CLInstanceGeometry
~CObject()CObjectvirtual