RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLMesh Member List

This is the complete list of members for CLMesh, including all inherited members.

autorelease()CObject
CLMesh(void)CLMesh
CLMesh(const CLMesh &mesh)CLMesh
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLMesh &mesh)CLMeshprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
fixPolygonsArray(std::vector< CLPolygon > *polygons_array)CLMesh
getLocationsArrayHavingIndicesArray(CArray< T > *locations_array, CArray< int > *indices_array)CLMeshinline
getPolygonForTrianglesIndex(unsigned int index)CLMesh
getPolygonsArray()CLMesh
isValidCObject() const CObject
mapArray() const CLMesh
normals() const CLMesh
operator=(const CLMesh &mesh)CLMesh
CObject::operator=(const CObject &object)CObject
positions() const CLMesh
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setMapArray(CArray< TextureCoord > *map_array)CLMesh
setNormals(CArray< btVector3 > *normals)CLMesh
setPositions(CArray< btVector3 > *positions)CLMesh
setTriangles(CArray< CLTriangles > *triangles_array)CLMesh
triangles() const CLMesh
~CLMesh(void)CLMesh
~CObject()CObjectvirtual