RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLPolygon Member List
This is the complete list of members for
CLPolygon
, including all inherited members.
autorelease
()
CObject
CLPolygon
(void)
CLPolygon
CLPolygon
(const CLPolygon &polygon)
CLPolygon
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CLPolygon &polygon)
CLPolygon
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getMaterialId
() const
CLPolygon
getTriangleMaps
() const
CLPolygon
getTriangleMapsConstData
()
CLPolygon
getTriangleNormals
() const
CLPolygon
getTriangleVertices
() const
CLPolygon
getTriangleVerticesConstData
()
CLPolygon
isValidCObject
() const
CObject
operator=
(const CLPolygon &polygon)
CLPolygon
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setMaterialId
(const std::string &material_id)
CLPolygon
setTriangleMaps
(CArray< TextureCoord > *maps)
CLPolygon
setTriangleNormals
(CArray< btVector3 > *normals)
CLPolygon
setTriangleVertices
(CArray< btVector3 > *vertices)
CLPolygon
~CLPolygon
(void)
CLPolygon
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1