RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLPolygon Member List

This is the complete list of members for CLPolygon, including all inherited members.

autorelease()CObject
CLPolygon(void)CLPolygon
CLPolygon(const CLPolygon &polygon)CLPolygon
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLPolygon &polygon)CLPolygonprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getMaterialId() const CLPolygon
getTriangleMaps() const CLPolygon
getTriangleMapsConstData()CLPolygon
getTriangleNormals() const CLPolygon
getTriangleVertices() const CLPolygon
getTriangleVerticesConstData()CLPolygon
isValidCObject() const CObject
operator=(const CLPolygon &polygon)CLPolygon
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setMaterialId(const std::string &material_id)CLPolygon
setTriangleMaps(CArray< TextureCoord > *maps)CLPolygon
setTriangleNormals(CArray< btVector3 > *normals)CLPolygon
setTriangleVertices(CArray< btVector3 > *vertices)CLPolygon
~CLPolygon(void)CLPolygon
~CObject()CObjectvirtual