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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CLScene, including all inherited members.
| autorelease() | CObject | |
| CLScene(char *filename) | CLScene | |
| CLScene() | CLScene | protected |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| effects() const | CLScene | |
| geometries() const | CLScene | |
| getEffectHavingId(const std::string &effect_id) | CLScene | |
| getGeometryObjHavingId(const std::string &geometry_obj_id) | CLScene | |
| getImageDetailsHavingId(const std::string &image_id) | CLScene | |
| getInstanceGeometryFromNode(TiXmlElement *instance_geometry_node) | CLScene | |
| getMaterialHavingId(const std::string &material_id) | CLScene | |
| getMaterialHavingName(const std::string &material_name) | CLScene | |
| getNodeHavingId(const std::string &node_id) | CLScene | |
| getNodeIdList() | CLScene | |
| getPhongChildFromNode(TiXmlElement *node) | CLScene | |
| imageDetails() const | CLScene | |
| images() const | CLScene | |
| insertEffectPair(const std::string &effect_id, CLEffect *effect) | CLScene | |
| insertGeometryPair(const std::string &geometry_id, CLGeometry *geometry) | CLScene | |
| insertImagePair(const std::string &image_id, CLImageDetails *image_details) | CLScene | |
| insertMaterialPair(const std::string &material_id, CLMaterial *material) | CLScene | |
| insertNodesPair(const std::string &node_id, CLNode *node) | CLScene | |
| isValidCObject() const | CObject | |
| loadEffect(TiXmlElement *effect_node) | CLScene | |
| loadImage(TiXmlElement *image_node) | CLScene | |
| loadMaterial(TiXmlElement *material_node) | CLScene | |
| loadNode(TiXmlElement *node) | CLScene | |
| loadScene(TiXmlElement *scene_node) | CLScene | |
| materials() const | CLScene | |
| nodes() const | CLScene | |
| operator=(const CObject &object) | CObject | |
| release() const | CObject | |
| reloadEffects() | CLScene | |
| reloadGeometries() | CLScene | |
| reloadImages() | CLScene | |
| reloadMaterials() | CLScene | |
| reloadNodes() | CLScene | |
| retain() | CObject | |
| retainCount() const | CObject | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| ~CLScene(void) | CLScene | |
| ~CObject() | CObject | virtual |