RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CLScene, including all inherited members.
autorelease() | CObject | |
CLScene(char *filename) | CLScene | |
CLScene() | CLScene | protected |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
effects() const | CLScene | |
geometries() const | CLScene | |
getEffectHavingId(const std::string &effect_id) | CLScene | |
getGeometryObjHavingId(const std::string &geometry_obj_id) | CLScene | |
getImageDetailsHavingId(const std::string &image_id) | CLScene | |
getInstanceGeometryFromNode(TiXmlElement *instance_geometry_node) | CLScene | |
getMaterialHavingId(const std::string &material_id) | CLScene | |
getMaterialHavingName(const std::string &material_name) | CLScene | |
getNodeHavingId(const std::string &node_id) | CLScene | |
getNodeIdList() | CLScene | |
getPhongChildFromNode(TiXmlElement *node) | CLScene | |
imageDetails() const | CLScene | |
images() const | CLScene | |
insertEffectPair(const std::string &effect_id, CLEffect *effect) | CLScene | |
insertGeometryPair(const std::string &geometry_id, CLGeometry *geometry) | CLScene | |
insertImagePair(const std::string &image_id, CLImageDetails *image_details) | CLScene | |
insertMaterialPair(const std::string &material_id, CLMaterial *material) | CLScene | |
insertNodesPair(const std::string &node_id, CLNode *node) | CLScene | |
isValidCObject() const | CObject | |
loadEffect(TiXmlElement *effect_node) | CLScene | |
loadImage(TiXmlElement *image_node) | CLScene | |
loadMaterial(TiXmlElement *material_node) | CLScene | |
loadNode(TiXmlElement *node) | CLScene | |
loadScene(TiXmlElement *scene_node) | CLScene | |
materials() const | CLScene | |
nodes() const | CLScene | |
operator=(const CObject &object) | CObject | |
release() const | CObject | |
reloadEffects() | CLScene | |
reloadGeometries() | CLScene | |
reloadImages() | CLScene | |
reloadMaterials() | CLScene | |
reloadNodes() | CLScene | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
~CLScene(void) | CLScene | |
~CObject() | CObject | virtual |