RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLScene Member List

This is the complete list of members for CLScene, including all inherited members.

autorelease()CObject
CLScene(char *filename)CLScene
CLScene()CLSceneprotected
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
effects() const CLScene
geometries() const CLScene
getEffectHavingId(const std::string &effect_id)CLScene
getGeometryObjHavingId(const std::string &geometry_obj_id)CLScene
getImageDetailsHavingId(const std::string &image_id)CLScene
getInstanceGeometryFromNode(TiXmlElement *instance_geometry_node)CLScene
getMaterialHavingId(const std::string &material_id)CLScene
getMaterialHavingName(const std::string &material_name)CLScene
getNodeHavingId(const std::string &node_id)CLScene
getNodeIdList()CLScene
getPhongChildFromNode(TiXmlElement *node)CLScene
imageDetails() const CLScene
images() const CLScene
insertEffectPair(const std::string &effect_id, CLEffect *effect)CLScene
insertGeometryPair(const std::string &geometry_id, CLGeometry *geometry)CLScene
insertImagePair(const std::string &image_id, CLImageDetails *image_details)CLScene
insertMaterialPair(const std::string &material_id, CLMaterial *material)CLScene
insertNodesPair(const std::string &node_id, CLNode *node)CLScene
isValidCObject() const CObject
loadEffect(TiXmlElement *effect_node)CLScene
loadImage(TiXmlElement *image_node)CLScene
loadMaterial(TiXmlElement *material_node)CLScene
loadNode(TiXmlElement *node)CLScene
loadScene(TiXmlElement *scene_node)CLScene
materials() const CLScene
nodes() const CLScene
operator=(const CObject &object)CObject
release() const CObject
reloadEffects()CLScene
reloadGeometries()CLScene
reloadImages()CLScene
reloadMaterials()CLScene
reloadNodes()CLScene
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
~CLScene(void)CLScene
~CObject()CObjectvirtual