RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for Color, including all inherited members.
avg() const | Color | inline |
b | Color | |
clamp() | Color | inline |
clampBottom() | Color | inline |
clampTop() | Color | inline |
Color() | Color | inline |
Color(float _x, float _y, float _z) | Color | inline |
Color(const Color &v) | Color | inline |
Color(const unsigned char *c) | Color | inline |
compProduct(const Color &cl) | Color | inline |
equalsTheta(const Color &v, float theta) | Color | inline |
fromHSV(float h, float s, float v) | Color | inlinestatic |
g | Color | |
length() const | Color | inline |
operator!=(const Color &v) | Color | inline |
operator*(const Color &v, float f) | Color | friend |
operator*(float f, const Color &v) | Color | friend |
operator*=(float f) | Color | inline |
operator+(const Color &v1, const Color &v2) | Color | friend |
operator+=(const Color &v) | Color | inline |
operator-(const Color &v) | Color | friend |
operator-(const Color &v1, const Color &v2) | Color | friend |
operator-=(const Color &v) | Color | inline |
operator/(const Color &v, float f) | Color | friend |
operator/(float f, const Color &v) | Color | friend |
operator/=(float f) | Color | inline |
operator==(const Color &v) | Color | inline |
r | Color | |
toHSV(float *h, float *s, float *v) | Color | inline |