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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for Color, including all inherited members.
| avg() const | Color | inline |
| b | Color | |
| clamp() | Color | inline |
| clampBottom() | Color | inline |
| clampTop() | Color | inline |
| Color() | Color | inline |
| Color(float _x, float _y, float _z) | Color | inline |
| Color(const Color &v) | Color | inline |
| Color(const unsigned char *c) | Color | inline |
| compProduct(const Color &cl) | Color | inline |
| equalsTheta(const Color &v, float theta) | Color | inline |
| fromHSV(float h, float s, float v) | Color | inlinestatic |
| g | Color | |
| length() const | Color | inline |
| operator!=(const Color &v) | Color | inline |
| operator*(const Color &v, float f) | Color | friend |
| operator*(float f, const Color &v) | Color | friend |
| operator*=(float f) | Color | inline |
| operator+(const Color &v1, const Color &v2) | Color | friend |
| operator+=(const Color &v) | Color | inline |
| operator-(const Color &v) | Color | friend |
| operator-(const Color &v1, const Color &v2) | Color | friend |
| operator-=(const Color &v) | Color | inline |
| operator/(const Color &v, float f) | Color | friend |
| operator/(float f, const Color &v) | Color | friend |
| operator/=(float f) | Color | inline |
| operator==(const Color &v) | Color | inline |
| r | Color | |
| toHSV(float *h, float *s, float *v) | Color | inline |