RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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EditorWindow Member List
This is the complete list of members for
EditorWindow
, including all inherited members.
addSceneFilenameToRecentSceneList
(QString scene_filename)
EditorWindow
areResourcesLoaded
()
EditorWindow
clearSelection
()
EditorWindow
closeEvent
(QCloseEvent *event)
EditorWindow
protected
virtual
currentInstance
EditorWindow
static
currentState
() const
EditorWindow
EDITING
enum value
EditorWindow
EditorWindow
(QWidget *parent=0)
EditorWindow
explicit
loadResourcesIfNeeded
()
EditorWindow
onEditPropertyBegin
()
EditorWindow
slot
onEditPropertyEnd
()
EditorWindow
slot
onGameWindowDestroyedCallback
(QObject *obj=0)
EditorWindow
slot
PLAYING
enum value
EditorWindow
propertyChanged
(QObject *obj, QString property_name, QVariant value, QVariant old_value)
EditorWindow
slot
removeChildFromInspector
(QString child_name)
EditorWindow
repopulatePropertyBrowser
()
EditorWindow
selectGameObject
(CGameObject *game_object)
EditorWindow
selectGameObject
(QString)
EditorWindow
slot
selectGameObjectHavingUID
(uint gameobj_uid)
EditorWindow
selectMostRecentGameObject
()
EditorWindow
setSelectedManipulatorType
(QGLGameEditorViewport::ManipulatorTypes manipulator_type)
EditorWindow
setSelectedTransformMode
(Transform::TransformMode transform_mode)
EditorWindow
State
enum name
EditorWindow
timeout
(void)
EditorWindow
protected
slot
updateGUIState
()
EditorWindow
~EditorWindow
()
EditorWindow
Generated on Mon Jan 12 2015 22:24:03 for RioEngine by
1.8.9.1