RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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UndoableActionsManager Member List
This is the complete list of members for
UndoableActionsManager
, including all inherited members.
autorelease
()
CObject
protected
clear
()
UndoableActionsManager
CObject
()
CObject
protected
CObject
(const CObject &object)
CObject
explicit
protected
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getHintForCurrentRedoAction
()
UndoableActionsManager
getHintForCurrentUndoAction
()
UndoableActionsManager
getRedoActionsCount
()
UndoableActionsManager
getUndoActionsCount
()
UndoableActionsManager
hasRedoActions
()
UndoableActionsManager
hasUndoActions
()
UndoableActionsManager
isValidCObject
() const
CObject
protected
operator=
(const CObject &object)
CObject
protected
performRedo
()
UndoableActionsManager
performUndo
()
UndoableActionsManager
pushRedoAction
(IUndoableAction *action)
UndoableActionsManager
pushUndoAction
(IUndoableAction *undo_action, bool clear_redo_stack)
UndoableActionsManager
pushUndoAction
(IUndoableAction *action)
UndoableActionsManager
release
() const
CObject
protected
retain
()
CObject
protected
retainCount
() const
CObject
protected
safeRelease
(T *pointer)
CObject
inline
protected
static
safeRelease
(const char *pointer)
CObject
inline
protected
static
safeReleaseArray
(T *array)
CObject
inline
protected
static
safeRetain
(void *pointer)
CObject
inline
protected
static
UndoableActionsManager
()
UndoableActionsManager
~CObject
()
CObject
protected
virtual
~UndoableActionsManager
()
UndoableActionsManager
Generated on Mon Jan 12 2015 22:24:04 for RioEngine by
1.8.9.1