RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
UndoableActionsManager Member List

This is the complete list of members for UndoableActionsManager, including all inherited members.

autorelease()CObjectprotected
clear()UndoableActionsManager
CObject()CObjectprotected
CObject(const CObject &object)CObjectexplicitprotected
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getHintForCurrentRedoAction()UndoableActionsManager
getHintForCurrentUndoAction()UndoableActionsManager
getRedoActionsCount()UndoableActionsManager
getUndoActionsCount()UndoableActionsManager
hasRedoActions()UndoableActionsManager
hasUndoActions()UndoableActionsManager
isValidCObject() const CObjectprotected
operator=(const CObject &object)CObjectprotected
performRedo()UndoableActionsManager
performUndo()UndoableActionsManager
pushRedoAction(IUndoableAction *action)UndoableActionsManager
pushUndoAction(IUndoableAction *undo_action, bool clear_redo_stack)UndoableActionsManager
pushUndoAction(IUndoableAction *action)UndoableActionsManager
release() const CObjectprotected
retain()CObjectprotected
retainCount() const CObjectprotected
safeRelease(T *pointer)CObjectinlineprotectedstatic
safeRelease(const char *pointer)CObjectinlineprotectedstatic
safeReleaseArray(T *array)CObjectinlineprotectedstatic
safeRetain(void *pointer)CObjectinlineprotectedstatic
UndoableActionsManager()UndoableActionsManager
~CObject()CObjectprotectedvirtual
~UndoableActionsManager()UndoableActionsManager