RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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btCustomTransform Member List
This is the complete list of members for
btCustomTransform
, including all inherited members.
autorelease
()
CObject
btCustomTransform
()
btCustomTransform
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getInnerTransform
()
btCustomTransform
getOpenGLMatrix
(btScalar *m)
btCustomTransform
getScale
()
btCustomTransform
getScaleAsVector3
() const
btCustomTransform
isValidCObject
() const
CObject
operator*
(btCustomTransform transform)
btCustomTransform
operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
rotate
(btQuaternion q)
btCustomTransform
rotate
(float x, float y, float z)
btCustomTransform
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
scale
(btMatrix3x3 m)
btCustomTransform
scale
(btVector3 s)
btCustomTransform
scale
(float x, float y, float z)
btCustomTransform
setIdentity
()
btCustomTransform
setInnerTransform
(const btTransform &inner_transform)
btCustomTransform
translate
(btVector3 d)
btCustomTransform
translate
(float x, float y, float z)
btCustomTransform
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1