RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
btCustomTransform Member List

This is the complete list of members for btCustomTransform, including all inherited members.

autorelease()CObject
btCustomTransform()btCustomTransform
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getInnerTransform()btCustomTransform
getOpenGLMatrix(btScalar *m)btCustomTransform
getScale()btCustomTransform
getScaleAsVector3() const btCustomTransform
isValidCObject() const CObject
operator*(btCustomTransform transform)btCustomTransform
operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
rotate(btQuaternion q)btCustomTransform
rotate(float x, float y, float z)btCustomTransform
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
scale(btMatrix3x3 m)btCustomTransform
scale(btVector3 s)btCustomTransform
scale(float x, float y, float z)btCustomTransform
setIdentity()btCustomTransform
setInnerTransform(const btTransform &inner_transform)btCustomTransform
translate(btVector3 d)btCustomTransform
translate(float x, float y, float z)btCustomTransform
~CObject()CObjectvirtual