RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::IAudioRecorder Member List

This is the complete list of members for irrklang::IAudioRecorder, including all inherited members.

addSoundSourceFromRecordedAudio(const char *soundName)=0irrklang::IAudioRecorderpure virtual
clearRecordedAudioDataBuffer()=0irrklang::IAudioRecorderpure virtual
drop()irrklang::IRefCountedinline
getAudioFormat()=0irrklang::IAudioRecorderpure virtual
getDriverName()=0irrklang::IAudioRecorderpure virtual
getRecordedAudioData()=0irrklang::IAudioRecorderpure virtual
grab()irrklang::IRefCountedinline
IRefCounted()irrklang::IRefCountedinline
isRecording()=0irrklang::IAudioRecorderpure virtual
startRecordingBufferedAudio(ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0irrklang::IAudioRecorderpure virtual
startRecordingCustomHandledAudio(ICapturedAudioDataReceiver *receiver, ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0irrklang::IAudioRecorderpure virtual
stopRecordingAudio()=0irrklang::IAudioRecorderpure virtual
~IRefCounted()irrklang::IRefCountedinlinevirtual