RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
This is the complete list of members for irrklang::IAudioRecorder, including all inherited members.
addSoundSourceFromRecordedAudio(const char *soundName)=0 | irrklang::IAudioRecorder | pure virtual |
clearRecordedAudioDataBuffer()=0 | irrklang::IAudioRecorder | pure virtual |
drop() | irrklang::IRefCounted | inline |
getAudioFormat()=0 | irrklang::IAudioRecorder | pure virtual |
getDriverName()=0 | irrklang::IAudioRecorder | pure virtual |
getRecordedAudioData()=0 | irrklang::IAudioRecorder | pure virtual |
grab() | irrklang::IRefCounted | inline |
IRefCounted() | irrklang::IRefCounted | inline |
isRecording()=0 | irrklang::IAudioRecorder | pure virtual |
startRecordingBufferedAudio(ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0 | irrklang::IAudioRecorder | pure virtual |
startRecordingCustomHandledAudio(ICapturedAudioDataReceiver *receiver, ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0 | irrklang::IAudioRecorder | pure virtual |
stopRecordingAudio()=0 | irrklang::IAudioRecorder | pure virtual |
~IRefCounted() | irrklang::IRefCounted | inlinevirtual |