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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::IAudioRecorder, including all inherited members.
| addSoundSourceFromRecordedAudio(const char *soundName)=0 | irrklang::IAudioRecorder | pure virtual |
| clearRecordedAudioDataBuffer()=0 | irrklang::IAudioRecorder | pure virtual |
| drop() | irrklang::IRefCounted | inline |
| getAudioFormat()=0 | irrklang::IAudioRecorder | pure virtual |
| getDriverName()=0 | irrklang::IAudioRecorder | pure virtual |
| getRecordedAudioData()=0 | irrklang::IAudioRecorder | pure virtual |
| grab() | irrklang::IRefCounted | inline |
| IRefCounted() | irrklang::IRefCounted | inline |
| isRecording()=0 | irrklang::IAudioRecorder | pure virtual |
| startRecordingBufferedAudio(ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0 | irrklang::IAudioRecorder | pure virtual |
| startRecordingCustomHandledAudio(ICapturedAudioDataReceiver *receiver, ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0 | irrklang::IAudioRecorder | pure virtual |
| stopRecordingAudio()=0 | irrklang::IAudioRecorder | pure virtual |
| ~IRefCounted() | irrklang::IRefCounted | inlinevirtual |