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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::IAudioStream, including all inherited members.
| drop() | irrklang::IRefCounted | inline |
| getFormat()=0 | irrklang::IAudioStream | pure virtual |
| getIsSeekingSupported() | irrklang::IAudioStream | inlinevirtual |
| grab() | irrklang::IRefCounted | inline |
| IRefCounted() | irrklang::IRefCounted | inline |
| readFrames(void *target, ik_s32 frameCountToRead)=0 | irrklang::IAudioStream | pure virtual |
| setPosition(ik_s32 pos)=0 | irrklang::IAudioStream | pure virtual |
| ~IAudioStream() | irrklang::IAudioStream | inlinevirtual |
| ~IRefCounted() | irrklang::IRefCounted | inlinevirtual |