RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::IAudioStream, including all inherited members.
drop() | irrklang::IRefCounted | inline |
getFormat()=0 | irrklang::IAudioStream | pure virtual |
getIsSeekingSupported() | irrklang::IAudioStream | inlinevirtual |
grab() | irrklang::IRefCounted | inline |
IRefCounted() | irrklang::IRefCounted | inline |
readFrames(void *target, ik_s32 frameCountToRead)=0 | irrklang::IAudioStream | pure virtual |
setPosition(ik_s32 pos)=0 | irrklang::IAudioStream | pure virtual |
~IAudioStream() | irrklang::IAudioStream | inlinevirtual |
~IRefCounted() | irrklang::IRefCounted | inlinevirtual |