RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::IFileReader Member List

This is the complete list of members for irrklang::IFileReader, including all inherited members.

drop()irrklang::IRefCountedinline
getFileName()=0irrklang::IFileReaderpure virtual
getPos()=0irrklang::IFileReaderpure virtual
getSize()=0irrklang::IFileReaderpure virtual
grab()irrklang::IRefCountedinline
IRefCounted()irrklang::IRefCountedinline
read(void *buffer, ik_u32 sizeToRead)=0irrklang::IFileReaderpure virtual
seek(ik_s32 finalPos, bool relativeMovement=false)=0irrklang::IFileReaderpure virtual
~IFileReader()irrklang::IFileReaderinlinevirtual
~IRefCounted()irrklang::IRefCountedinlinevirtual