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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::IFileReader, including all inherited members.
| drop() | irrklang::IRefCounted | inline |
| getFileName()=0 | irrklang::IFileReader | pure virtual |
| getPos()=0 | irrklang::IFileReader | pure virtual |
| getSize()=0 | irrklang::IFileReader | pure virtual |
| grab() | irrklang::IRefCounted | inline |
| IRefCounted() | irrklang::IRefCounted | inline |
| read(void *buffer, ik_u32 sizeToRead)=0 | irrklang::IFileReader | pure virtual |
| seek(ik_s32 finalPos, bool relativeMovement=false)=0 | irrklang::IFileReader | pure virtual |
| ~IFileReader() | irrklang::IFileReader | inlinevirtual |
| ~IRefCounted() | irrklang::IRefCounted | inlinevirtual |