RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::IFileReader, including all inherited members.
drop() | irrklang::IRefCounted | inline |
getFileName()=0 | irrklang::IFileReader | pure virtual |
getPos()=0 | irrklang::IFileReader | pure virtual |
getSize()=0 | irrklang::IFileReader | pure virtual |
grab() | irrklang::IRefCounted | inline |
IRefCounted() | irrklang::IRefCounted | inline |
read(void *buffer, ik_u32 sizeToRead)=0 | irrklang::IFileReader | pure virtual |
seek(ik_s32 finalPos, bool relativeMovement=false)=0 | irrklang::IFileReader | pure virtual |
~IFileReader() | irrklang::IFileReader | inlinevirtual |
~IRefCounted() | irrklang::IRefCounted | inlinevirtual |