RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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irrklang::ISound Member List
This is the complete list of members for
irrklang::ISound
, including all inherited members.
drop
()=0
irrklang::IVirtualRefCounted
pure virtual
getIsPaused
()=0
irrklang::ISound
pure virtual
getMaxDistance
()=0
irrklang::ISound
pure virtual
getMinDistance
()=0
irrklang::ISound
pure virtual
getPan
()=0
irrklang::ISound
pure virtual
getPlaybackSpeed
()=0
irrklang::ISound
pure virtual
getPlayLength
()=0
irrklang::ISound
pure virtual
getPlayPosition
()=0
irrklang::ISound
pure virtual
getPosition
()=0
irrklang::ISound
pure virtual
getSoundEffectControl
()=0
irrklang::ISound
pure virtual
getSoundSource
()=0
irrklang::ISound
pure virtual
getVelocity
()=0
irrklang::ISound
pure virtual
getVolume
()=0
irrklang::ISound
pure virtual
grab
()=0
irrklang::IVirtualRefCounted
pure virtual
isFinished
()=0
irrklang::ISound
pure virtual
isLooped
()=0
irrklang::ISound
pure virtual
setIsLooped
(bool looped)=0
irrklang::ISound
pure virtual
setIsPaused
(bool paused=true)=0
irrklang::ISound
pure virtual
setMaxDistance
(ik_f32 max)=0
irrklang::ISound
pure virtual
setMinDistance
(ik_f32 min)=0
irrklang::ISound
pure virtual
setPan
(ik_f32 pan)=0
irrklang::ISound
pure virtual
setPlaybackSpeed
(ik_f32 speed=1.0f)=0
irrklang::ISound
pure virtual
setPlayPosition
(ik_u32 pos)=0
irrklang::ISound
pure virtual
setPosition
(vec3df position)=0
irrklang::ISound
pure virtual
setSoundStopEventReceiver
(ISoundStopEventReceiver *reciever, void *userData=0)=0
irrklang::ISound
pure virtual
setVelocity
(vec3df vel)=0
irrklang::ISound
pure virtual
setVolume
(ik_f32 volume)=0
irrklang::ISound
pure virtual
stop
()=0
irrklang::ISound
pure virtual
~IVirtualRefCounted
()
irrklang::IVirtualRefCounted
inline
virtual
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1.8.9.1