RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::ISound Member List

This is the complete list of members for irrklang::ISound, including all inherited members.

drop()=0irrklang::IVirtualRefCountedpure virtual
getIsPaused()=0irrklang::ISoundpure virtual
getMaxDistance()=0irrklang::ISoundpure virtual
getMinDistance()=0irrklang::ISoundpure virtual
getPan()=0irrklang::ISoundpure virtual
getPlaybackSpeed()=0irrklang::ISoundpure virtual
getPlayLength()=0irrklang::ISoundpure virtual
getPlayPosition()=0irrklang::ISoundpure virtual
getPosition()=0irrklang::ISoundpure virtual
getSoundEffectControl()=0irrklang::ISoundpure virtual
getSoundSource()=0irrklang::ISoundpure virtual
getVelocity()=0irrklang::ISoundpure virtual
getVolume()=0irrklang::ISoundpure virtual
grab()=0irrklang::IVirtualRefCountedpure virtual
isFinished()=0irrklang::ISoundpure virtual
isLooped()=0irrklang::ISoundpure virtual
setIsLooped(bool looped)=0irrklang::ISoundpure virtual
setIsPaused(bool paused=true)=0irrklang::ISoundpure virtual
setMaxDistance(ik_f32 max)=0irrklang::ISoundpure virtual
setMinDistance(ik_f32 min)=0irrklang::ISoundpure virtual
setPan(ik_f32 pan)=0irrklang::ISoundpure virtual
setPlaybackSpeed(ik_f32 speed=1.0f)=0irrklang::ISoundpure virtual
setPlayPosition(ik_u32 pos)=0irrklang::ISoundpure virtual
setPosition(vec3df position)=0irrklang::ISoundpure virtual
setSoundStopEventReceiver(ISoundStopEventReceiver *reciever, void *userData=0)=0irrklang::ISoundpure virtual
setVelocity(vec3df vel)=0irrklang::ISoundpure virtual
setVolume(ik_f32 volume)=0irrklang::ISoundpure virtual
stop()=0irrklang::ISoundpure virtual
~IVirtualRefCounted()irrklang::IVirtualRefCountedinlinevirtual