RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::ISoundEffectControl Member List

This is the complete list of members for irrklang::ISoundEffectControl, including all inherited members.

disableAllEffects()=0irrklang::ISoundEffectControlpure virtual
disableChorusSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableCompressorSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableDistortionSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableEchoSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableFlangerSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableGargleSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableI3DL2ReverbSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableParamEqSoundEffect()=0irrklang::ISoundEffectControlpure virtual
disableWavesReverbSoundEffect()=0irrklang::ISoundEffectControlpure virtual
enableChorusSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=10, ik_f32 fFeedback=25, ik_f32 fFrequency=1.1, bool sinusWaveForm=true, ik_f32 fDelay=16, ik_s32 lPhase=90)=0irrklang::ISoundEffectControlpure virtual
enableCompressorSoundEffect(ik_f32 fGain=0, ik_f32 fAttack=10, ik_f32 fRelease=200, ik_f32 fThreshold=-20, ik_f32 fRatio=3, ik_f32 fPredelay=4)=0irrklang::ISoundEffectControlpure virtual
enableDistortionSoundEffect(ik_f32 fGain=-18, ik_f32 fEdge=15, ik_f32 fPostEQCenterFrequency=2400, ik_f32 fPostEQBandwidth=2400, ik_f32 fPreLowpassCutoff=8000)=0irrklang::ISoundEffectControlpure virtual
enableEchoSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fFeedback=50, ik_f32 fLeftDelay=500, ik_f32 fRightDelay=500, ik_s32 lPanDelay=0)=0irrklang::ISoundEffectControlpure virtual
enableFlangerSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=100, ik_f32 fFeedback=-50, ik_f32 fFrequency=0.25f, bool triangleWaveForm=true, ik_f32 fDelay=2, ik_s32 lPhase=0)=0irrklang::ISoundEffectControlpure virtual
enableGargleSoundEffect(ik_s32 rateHz=20, bool sinusWaveForm=true)=0irrklang::ISoundEffectControlpure virtual
enableI3DL2ReverbSoundEffect(ik_s32 lRoom=-1000, ik_s32 lRoomHF=-100, ik_f32 flRoomRolloffFactor=0, ik_f32 flDecayTime=1.49f, ik_f32 flDecayHFRatio=0.83f, ik_s32 lReflections=-2602, ik_f32 flReflectionsDelay=0.007f, ik_s32 lReverb=200, ik_f32 flReverbDelay=0.011f, ik_f32 flDiffusion=100.0f, ik_f32 flDensity=100.0f, ik_f32 flHFReference=5000.0f)=0irrklang::ISoundEffectControlpure virtual
enableParamEqSoundEffect(ik_f32 fCenter=8000, ik_f32 fBandwidth=12, ik_f32 fGain=0)=0irrklang::ISoundEffectControlpure virtual
enableWavesReverbSoundEffect(ik_f32 fInGain=0, ik_f32 fReverbMix=0, ik_f32 fReverbTime=1000, ik_f32 fHighFreqRTRatio=0.001f)=0irrklang::ISoundEffectControlpure virtual
isChorusSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isCompressorSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isDistortionSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isEchoSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isFlangerSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isGargleSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isI3DL2ReverbSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isParamEqSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual
isWavesReverbSoundEffectEnabled()=0irrklang::ISoundEffectControlpure virtual