RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for irrklang::ISoundEngine, including all inherited members.
addFileFactory(IFileFactory *fileFactory)=0 | irrklang::ISoundEngine | pure virtual |
addSoundSourceAlias(ISoundSource *baseSource, const ik_c8 *soundName)=0 | irrklang::ISoundEngine | pure virtual |
addSoundSourceFromFile(const ik_c8 *fileName, E_STREAM_MODE mode=ESM_AUTO_DETECT, bool preload=false)=0 | irrklang::ISoundEngine | pure virtual |
addSoundSourceFromMemory(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, bool copyMemory=true)=0 | irrklang::ISoundEngine | pure virtual |
addSoundSourceFromPCMData(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, SAudioStreamFormat format, bool copyMemory=true)=0 | irrklang::ISoundEngine | pure virtual |
drop() | irrklang::IRefCounted | inline |
getDefault3DSoundMaxDistance()=0 | irrklang::ISoundEngine | pure virtual |
getDefault3DSoundMinDistance()=0 | irrklang::ISoundEngine | pure virtual |
getDriverName()=0 | irrklang::ISoundEngine | pure virtual |
getInternalAudioInterface()=0 | irrklang::ISoundEngine | pure virtual |
getSoundSource(const ik_c8 *soundName, bool addIfNotFound=true)=0 | irrklang::ISoundEngine | pure virtual |
getSoundSource(ik_s32 index)=0 | irrklang::ISoundEngine | pure virtual |
getSoundSourceCount()=0 | irrklang::ISoundEngine | pure virtual |
getSoundVolume()=0 | irrklang::ISoundEngine | pure virtual |
grab() | irrklang::IRefCounted | inline |
IRefCounted() | irrklang::IRefCounted | inline |
isCurrentlyPlaying(const char *soundName)=0 | irrklang::ISoundEngine | pure virtual |
isCurrentlyPlaying(ISoundSource *source)=0 | irrklang::ISoundEngine | pure virtual |
isMultiThreaded() const =0 | irrklang::ISoundEngine | pure virtual |
loadPlugins(const ik_c8 *path)=0 | irrklang::ISoundEngine | pure virtual |
play2D(const char *soundFileName, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | pure virtual |
play2D(ISoundSource *source, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | pure virtual |
play3D(const char *soundFileName, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | pure virtual |
play3D(ISoundSource *source, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0 | irrklang::ISoundEngine | pure virtual |
registerAudioStreamLoader(IAudioStreamLoader *loader)=0 | irrklang::ISoundEngine | pure virtual |
removeAllSoundSources()=0 | irrklang::ISoundEngine | pure virtual |
removeSoundSource(ISoundSource *source)=0 | irrklang::ISoundEngine | pure virtual |
removeSoundSource(const ik_c8 *name)=0 | irrklang::ISoundEngine | pure virtual |
setAllSoundsPaused(bool bPaused=true)=0 | irrklang::ISoundEngine | pure virtual |
setDefault3DSoundMaxDistance(ik_f32 maxDistance)=0 | irrklang::ISoundEngine | pure virtual |
setDefault3DSoundMinDistance(ik_f32 minDistance)=0 | irrklang::ISoundEngine | pure virtual |
setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f)=0 | irrklang::ISoundEngine | pure virtual |
setListenerPosition(const vec3df &pos, const vec3df &lookdir, const vec3df &velPerSecond=vec3df(0, 0, 0), const vec3df &upVector=vec3df(0, 1, 0))=0 | irrklang::ISoundEngine | pure virtual |
setMixedDataOutputReceiver(ISoundMixedOutputReceiver *receiver)=0 | irrklang::ISoundEngine | pure virtual |
setRolloffFactor(ik_f32 rolloff)=0 | irrklang::ISoundEngine | pure virtual |
setSoundVolume(ik_f32 volume)=0 | irrklang::ISoundEngine | pure virtual |
stopAllSounds()=0 | irrklang::ISoundEngine | pure virtual |
update()=0 | irrklang::ISoundEngine | pure virtual |
~IRefCounted() | irrklang::IRefCounted | inlinevirtual |