RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
irrklang::ISoundSource Member List

This is the complete list of members for irrklang::ISoundSource, including all inherited members.

drop()=0irrklang::IVirtualRefCountedpure virtual
forceReloadAtNextUse()=0irrklang::ISoundSourcepure virtual
getAudioFormat()=0irrklang::ISoundSourcepure virtual
getDefaultMaxDistance()=0irrklang::ISoundSourcepure virtual
getDefaultMinDistance()=0irrklang::ISoundSourcepure virtual
getDefaultVolume()=0irrklang::ISoundSourcepure virtual
getForcedStreamingThreshold()=0irrklang::ISoundSourcepure virtual
getIsSeekingSupported()=0irrklang::ISoundSourcepure virtual
getName()=0irrklang::ISoundSourcepure virtual
getPlayLength()=0irrklang::ISoundSourcepure virtual
getSampleData()=0irrklang::ISoundSourcepure virtual
getStreamMode()=0irrklang::ISoundSourcepure virtual
grab()=0irrklang::IVirtualRefCountedpure virtual
setDefaultMaxDistance(ik_f32 maxDistance)=0irrklang::ISoundSourcepure virtual
setDefaultMinDistance(ik_f32 minDistance)=0irrklang::ISoundSourcepure virtual
setDefaultVolume(ik_f32 volume=1.0f)=0irrklang::ISoundSourcepure virtual
setForcedStreamingThreshold(ik_s32 thresholdBytes)=0irrklang::ISoundSourcepure virtual
setStreamMode(E_STREAM_MODE mode)=0irrklang::ISoundSourcepure virtual
~IVirtualRefCounted()irrklang::IVirtualRefCountedinlinevirtual