30 #ifndef RIOENGINE_CONSTANTS_H_
31 #define RIOENGINE_CONSTANTS_H_
33 static const char* k_RioEngineProjectPath =
"G:\\rioengine\\";
34 static const char* k_CSoundPlayer_SoundsFolderName =
"sound";
35 static const char* k_QGLViewport_ShadersFolderName =
"shaders";
40 static const char* k_CGameScene_DefaultExt =
"rioscene";
45 static const char* k_CLScene_SkyboxNodeId =
"Skybox";
50 static const float k_CLRenderManager_ManipulatorsScaleValue = 1.0f;
55 static const int k_CLScene_MD5MaxCharactersCount = 4;
57 static const float k_CLMesh_MaxAxisLength = 10.0f;
58 static const float k_QGLGameViewport_WorldAxisLength = 10000.0f;
59 static const int k_bdebugdraw_DefaultDebugMode = 22735;
60 static const float k_QGLGameViewport_CrosshairXLength = 0.01f;
61 static const float k_QGLGameViewport_CrosshairYLength = 0.016f;
67 static const float k_QGLViewport_fovYAngle = 45.0f;
72 static const float k_QGLViewport_zNear = 0.01f;
77 static const float k_QGLViewport_zFar = 10000.0f;
84 static const int k_KEYS_LENGTH = 110;
89 static const int k_MBUTTONS_LENGTH = 3;
94 static const int k_JOYBUTTONS_LENGTH = 15;
96 static const float k_InputManager_MouseSensitivity = 0.12f;
100 static const float k_QGLGameEditorViewport_SizeFactor = 0.2f;
105 static const char* k_CDirector_DefaultCameraId =
"default_camera";
110 static const char* k_QGLGameEditorViewport_CameraId =
"__EditorCamera__";
112 static const float k_QGLGameEditorViewport_Camera_DefaultPosX = 0.0f;
113 static const float k_QGLGameEditorViewport_Camera_DefaultPosY = 0.5f;
114 static const float k_QGLGameEditorViewport_Camera_DefaultPosZ = 4.0f;
119 static const float k_QGLGameEditorViewport_CameraSpeed_Level1 = 2.0f;
120 static const float k_QGLGameEditorViewport_CameraSpeed_Level2 = 4.0f;
121 static const float k_QGLGameEditorViewport_CameraSpeed_Level3 = 10.0f;
122 static const float k_QGLGameEditorViewport_DefaultCameraDisplacement = 0.02f;
126 static const float k_Time_DeltaTimeMaxValue = 1.0f;
130 static const int k_MatrixStack_MaxSize = 32;
132 #endif // RIOENGINE_CONSTANTS_H_