RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <carray.h>
Public Member Functions | |
CArray (T *_array, unsigned int size) | |
CArray. More... | |
CArray (const CArray &_array) | |
CArray. More... | |
T | objectAtIndex (unsigned int index) const |
T * | data () const |
unsigned int | size () const |
std::vector< T > * | toStdVector () const |
~CArray () | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Static Public Member Functions | |
static CArray * | fromStdVector (std::vector< T > *vec) |
static CArray * | fromBtAlignedObjectArray (btAlignedObjectArray< T > *vec) |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
Protected Attributes | |
unsigned int | m_size |
T * | m_array |
Additional Inherited Members | |
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virtual void | copyValuesFromObject (const CObject &object) |
Very simple Array Wrapper class that holds an array of the specified type along with its size. It is immutable once initalized. PS: Very shallow compared to std::vector, but it was very fun to work with it!
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