RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CCallFuncN Member List
This is the complete list of members for
CCallFuncN
, including all inherited members.
autorelease
()
CObject
CAction
()
CAction
CActionInterval
()
CActionInterval
inline
CActionInterval
(float duration)
CActionInterval
explicit
CCallFuncN
()
CCallFuncN
inline
CCallFuncN
(CallbackMethod)
CCallFuncN
explicit
CFiniteTimeAction
()
CFiniteTimeAction
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getDuration
() const
CFiniteTimeAction
getOriginalTarget
() const
CAction
initWithDuration
(float duration)
CActionInterval
virtual
isDone
()
CActionInterval
virtual
isValidCObject
() const
CObject
m_duration
CFiniteTimeAction
protected
m_originalTarget
CAction
protected
m_target
CAction
protected
onActionDone
(CAction *action)
CAction
signal
onActionStart
(CAction *action)
CAction
signal
operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
reverse
()
CActionInterval
virtual
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
startWithTarget
(CGameObject *target)
CCallFuncN
virtual
step
(float dt)
CActionInterval
virtual
stop
()
CAction
virtual
tag
CAction
update
(float)
CCallFuncN
virtual
~CAction
()
CAction
virtual
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1