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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cactioninterval.h>
Public Member Functions | |
| CCallFuncN () | |
| CCallFuncN (CallbackMethod) | |
| virtual void | startWithTarget (CGameObject *target) |
| virtual void | update (float) |
Public Member Functions inherited from CActionInterval | |
| CActionInterval () | |
| CActionInterval (float duration) | |
| virtual void | initWithDuration (float duration) |
| virtual bool | isDone () |
| virtual void | step (float dt) |
| virtual CActionInterval * | reverse () |
Public Member Functions inherited from CFiniteTimeAction | |
| CFiniteTimeAction () | |
| float | getDuration () const |
Public Member Functions inherited from CAction | |
| CAction () | |
| CGameObject * | getOriginalTarget () const |
| virtual void | stop () |
| virtual | ~CAction () |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Additional Inherited Members | |
Signals inherited from CAction | |
| void | onActionStart (CAction *action) |
| void | onActionDone (CAction *action) |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Public Attributes inherited from CAction | |
| unsigned int | tag |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Protected Attributes inherited from CFiniteTimeAction | |
| float | m_duration |
Protected Attributes inherited from CAction | |
| CGameObject * | m_originalTarget |
| CGameObject * | m_target |
Definition at line 162 of file cactioninterval.h.
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inline |
Definition at line 164 of file cactioninterval.h.
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explicit |
Definition at line 421 of file cactioninterval.cpp.
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virtual |
called before the action start. It will also set the target.
Reimplemented from CActionInterval.
Definition at line 428 of file cactioninterval.cpp.
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virtual |
called once per frame. time a value between 0 and 1 For example: 0 means that the action just started 0.5 means that the action is in the middle 1 means that the action is over
Reimplemented from CAction.
Definition at line 434 of file cactioninterval.cpp.