RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CCamera, including all inherited members.
autorelease() | CObject | |
CCamera(void) | CCamera | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
constTransform() const | CCamera | |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
isValidCObject() const | CObject | |
m_transform | CCamera | protected |
operator=(const CObject &object) | CObject | |
release() const | CObject | |
reset() | CCamera | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
setTransform(const CameraTransform &value) | CCamera | |
transform() | CCamera | |
~CCamera(void) | CCamera | |
~CObject() | CObject | virtual |