RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CCamera Member List

This is the complete list of members for CCamera, including all inherited members.

autorelease()CObject
CCamera(void)CCamera
CObject()CObject
CObject(const CObject &object)CObjectexplicit
constTransform() const CCamera
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
isValidCObject() const CObject
m_transformCCameraprotected
operator=(const CObject &object)CObject
release() const CObject
reset()CCamera
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setTransform(const CameraTransform &value)CCamera
transform()CCamera
~CCamera(void)CCamera
~CObject()CObjectvirtual