RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <ccamera.h>
Public Member Functions | |
CCamera (void) | |
void | reset () |
CameraTransform & | transform () |
const CameraTransform & | constTransform () const |
void | setTransform (const CameraTransform &value) |
~CCamera (void) | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Attributes | |
CameraTransform | m_transform |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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virtual void | copyValuesFromObject (const CObject &object) |
A very simple Camera class, it should inherit from CGameObject, but it doesn't because CGameObject's m_transform member is Transform type, and CCamera needs CameraTransform type. The solution would be to create a template class where the Type of the Transform object can be specified. Then CGameObject & CCamera would inherit from it as follows: public CGameObject : public MyGenericType<Transform> public CCamera : public MyGenericType<CameraTransform> This might be an easy fix but I won't do it since I'm running out of time...
CCamera::CCamera | ( | void | ) |
Definition at line 36 of file ccamera.cpp.
CCamera::~CCamera | ( | void | ) |
Definition at line 70 of file ccamera.cpp.
const CameraTransform & CCamera::constTransform | ( | ) | const |
Definition at line 48 of file ccamera.cpp.
void CCamera::reset | ( | ) |
Definition at line 60 of file ccamera.cpp.
void CCamera::setTransform | ( | const CameraTransform & | value | ) |
Definition at line 54 of file ccamera.cpp.
CameraTransform & CCamera::transform | ( | ) |
Definition at line 42 of file ccamera.cpp.
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protected |