RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CDelayTime Member List

This is the complete list of members for CDelayTime, including all inherited members.

autorelease()CObject
CAction()CAction
CActionInterval()CActionIntervalinline
CActionInterval(float duration)CActionIntervalexplicit
CDelayTime()CDelayTimeinline
CDelayTime(float duration)CDelayTime
CFiniteTimeAction()CFiniteTimeAction
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getDuration() const CFiniteTimeAction
getOriginalTarget() const CAction
initWithDuration(float duration)CActionIntervalvirtual
isDone()CActionIntervalvirtual
isValidCObject() const CObject
m_durationCFiniteTimeActionprotected
m_originalTargetCActionprotected
m_targetCActionprotected
onActionDone(CAction *action)CActionsignal
onActionStart(CAction *action)CActionsignal
operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
reverse()CActionIntervalvirtual
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
startWithTarget(CGameObject *target)CActionIntervalvirtual
step(float dt)CActionIntervalvirtual
stop()CActionvirtual
tagCAction
update(float t)CActionvirtual
~CAction()CActionvirtual
~CObject()CObjectvirtual