RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cactioninterval.h>
Public Member Functions | |
CDelayTime () | |
CDelayTime (float duration) | |
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CActionInterval () | |
CActionInterval (float duration) | |
virtual void | initWithDuration (float duration) |
virtual void | startWithTarget (CGameObject *target) |
virtual bool | isDone () |
virtual void | step (float dt) |
virtual CActionInterval * | reverse () |
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CFiniteTimeAction () | |
float | getDuration () const |
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CAction () | |
CGameObject * | getOriginalTarget () const |
virtual void | stop () |
virtual void | update (float t) |
virtual | ~CAction () |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Additional Inherited Members | |
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void | onActionStart (CAction *action) |
void | onActionDone (CAction *action) |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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unsigned int | tag |
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virtual void | copyValuesFromObject (const CObject &object) |
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float | m_duration |
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CGameObject * | m_originalTarget |
CGameObject * | m_target |
Definition at line 56 of file cactioninterval.h.
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inline |
Definition at line 58 of file cactioninterval.h.
CDelayTime::CDelayTime | ( | float | duration | ) |
Definition at line 95 of file cactioninterval.cpp.