RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CLGeometry, including all inherited members.
autorelease() | CObject | |
CLGeometry() | CLGeometry | |
CLGeometry(const CLGeometry &geometry) | CLGeometry | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CLGeometry &geometry) | CLGeometry | protectedvirtual |
CObject::copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
getMesh() const | CLGeometry | |
getPolygons() const | CLGeometry | |
isValidCObject() const | CObject | |
operator=(const CLGeometry &geometry) | CLGeometry | |
CObject::operator=(const CObject &object) | CObject | |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
setPolygons(CArray< CLPolygon > *) | CLGeometry | |
~CLGeometry() | CLGeometry | |
~CObject() | CObject | virtual |