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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CLGeometry, including all inherited members.
| autorelease() | CObject | |
| CLGeometry() | CLGeometry | |
| CLGeometry(const CLGeometry &geometry) | CLGeometry | |
| CObject() | CObject | |
| CObject(const CObject &object) | CObject | explicit |
| copyValuesFromObject(const CLGeometry &geometry) | CLGeometry | protectedvirtual |
| CObject::copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
| getMesh() const | CLGeometry | |
| getPolygons() const | CLGeometry | |
| isValidCObject() const | CObject | |
| operator=(const CLGeometry &geometry) | CLGeometry | |
| CObject::operator=(const CObject &object) | CObject | |
| release() const | CObject | |
| retain() | CObject | |
| retainCount() const | CObject | |
| safeRelease(T *pointer) | CObject | inlinestatic |
| safeRelease(const char *pointer) | CObject | inlinestatic |
| safeReleaseArray(T *array) | CObject | inlinestatic |
| safeRetain(void *pointer) | CObject | inlinestatic |
| setPolygons(CArray< CLPolygon > *) | CLGeometry | |
| ~CLGeometry() | CLGeometry | |
| ~CObject() | CObject | virtual |