RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLGeometry Member List

This is the complete list of members for CLGeometry, including all inherited members.

autorelease()CObject
CLGeometry()CLGeometry
CLGeometry(const CLGeometry &geometry)CLGeometry
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLGeometry &geometry)CLGeometryprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getMesh() const CLGeometry
getPolygons() const CLGeometry
isValidCObject() const CObject
operator=(const CLGeometry &geometry)CLGeometry
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setPolygons(CArray< CLPolygon > *)CLGeometry
~CLGeometry()CLGeometry
~CObject()CObjectvirtual