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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clgeometry.h>
Public Member Functions | |
| CLGeometry () | |
| CLGeometry (const CLGeometry &geometry) | |
| CLGeometry & | operator= (const CLGeometry &geometry) |
| CArray< CLPolygon > * | getPolygons () const |
| void | setPolygons (CArray< CLPolygon > *) |
| CLMesh * | getMesh () const |
| ~CLGeometry () | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Protected Member Functions | |
| virtual void | copyValuesFromObject (const CLGeometry &geometry) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Definition at line 39 of file clgeometry.h.
| CLGeometry::CLGeometry | ( | ) |
Definition at line 36 of file clgeometry.cpp.
| CLGeometry::CLGeometry | ( | const CLGeometry & | geometry | ) |
Definition at line 43 of file clgeometry.cpp.
| CLGeometry::~CLGeometry | ( | ) |
Definition at line 92 of file clgeometry.cpp.
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protectedvirtual |
Definition at line 49 of file clgeometry.cpp.
| CLMesh * CLGeometry::getMesh | ( | ) | const |
Definition at line 86 of file clgeometry.cpp.
Definition at line 80 of file clgeometry.cpp.
| CLGeometry & CLGeometry::operator= | ( | const CLGeometry & | geometry | ) |
Definition at line 59 of file clgeometry.cpp.
Definition at line 71 of file clgeometry.cpp.