RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLInstanceMaterial Member List
This is the complete list of members for
CLInstanceMaterial
, including all inherited members.
autorelease
()
CObject
bindVertexInputList
() const
CLInstanceMaterial
CLInstanceMaterial
()
CLInstanceMaterial
CLInstanceMaterial
(const CLInstanceMaterial &instance_material)
CLInstanceMaterial
CLInstanceMaterial
(const std::string &symbolAsQString, const std::string &targetAsQString)
CLInstanceMaterial
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CLInstanceMaterial &instance_material)
CLInstanceMaterial
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
isValidCObject
() const
CObject
operator=
(const CLInstanceMaterial &instance_material)
CLInstanceMaterial
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setBindVertexInputList
(CArray< CLBindVertexInput > *_array)
CLInstanceMaterial
setSymbol
(const std::string &symbol)
CLInstanceMaterial
setSymbolFromQString
(const QString &symbol)
CLInstanceMaterial
setTarget
(const std::string &target)
CLInstanceMaterial
setTargetFromQString
(const QString &target)
CLInstanceMaterial
symbol
() const
CLInstanceMaterial
Symbol
CLInstanceMaterial
symbolAsQString
()
CLInstanceMaterial
Target
CLInstanceMaterial
target
() const
CLInstanceMaterial
targetAsQString
()
CLInstanceMaterial
~CLInstanceMaterial
(void)
CLInstanceMaterial
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1