RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLInstanceMaterial Member List

This is the complete list of members for CLInstanceMaterial, including all inherited members.

autorelease()CObject
bindVertexInputList() const CLInstanceMaterial
CLInstanceMaterial()CLInstanceMaterial
CLInstanceMaterial(const CLInstanceMaterial &instance_material)CLInstanceMaterial
CLInstanceMaterial(const std::string &symbolAsQString, const std::string &targetAsQString)CLInstanceMaterial
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLInstanceMaterial &instance_material)CLInstanceMaterialprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
isValidCObject() const CObject
operator=(const CLInstanceMaterial &instance_material)CLInstanceMaterial
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setBindVertexInputList(CArray< CLBindVertexInput > *_array)CLInstanceMaterial
setSymbol(const std::string &symbol)CLInstanceMaterial
setSymbolFromQString(const QString &symbol)CLInstanceMaterial
setTarget(const std::string &target)CLInstanceMaterial
setTargetFromQString(const QString &target)CLInstanceMaterial
symbol() const CLInstanceMaterial
SymbolCLInstanceMaterial
symbolAsQString()CLInstanceMaterial
TargetCLInstanceMaterial
target() const CLInstanceMaterial
targetAsQString()CLInstanceMaterial
~CLInstanceMaterial(void)CLInstanceMaterial
~CObject()CObjectvirtual