RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clinstancematerial.h>
Public Member Functions | |
CLInstanceMaterial () | |
CLInstanceMaterial (const CLInstanceMaterial &instance_material) | |
CLInstanceMaterial (const std::string &symbolAsQString, const std::string &targetAsQString) | |
CLInstanceMaterial & | operator= (const CLInstanceMaterial &instance_material) |
void | setBindVertexInputList (CArray< CLBindVertexInput > *_array) |
CArray< CLBindVertexInput > * | bindVertexInputList () const |
void | setSymbol (const std::string &symbol) |
void | setSymbolFromQString (const QString &symbol) |
void | setTarget (const std::string &target) |
void | setTargetFromQString (const QString &target) |
const std::string & | symbol () const |
QString | symbolAsQString () |
const std::string & | target () const |
QString | targetAsQString () |
~CLInstanceMaterial (void) | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Member Functions | |
virtual void | copyValuesFromObject (const CLInstanceMaterial &instance_material) |
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virtual void | copyValuesFromObject (const CObject &object) |
Properties | |
QString | Symbol |
QString | Target |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
Definition at line 40 of file clinstancematerial.h.
CLInstanceMaterial::CLInstanceMaterial | ( | ) |
Definition at line 37 of file clinstancematerial.cpp.
CLInstanceMaterial::CLInstanceMaterial | ( | const CLInstanceMaterial & | instance_material | ) |
Definition at line 46 of file clinstancematerial.cpp.
CLInstanceMaterial::CLInstanceMaterial | ( | const std::string & | symbolAsQString, |
const std::string & | targetAsQString | ||
) |
Definition at line 52 of file clinstancematerial.cpp.
CLInstanceMaterial::~CLInstanceMaterial | ( | void | ) |
Definition at line 149 of file clinstancematerial.cpp.
CArray< CLBindVertexInput > * CLInstanceMaterial::bindVertexInputList | ( | ) | const |
Definition at line 95 of file clinstancematerial.cpp.
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protectedvirtual |
Definition at line 73 of file clinstancematerial.cpp.
CLInstanceMaterial & CLInstanceMaterial::operator= | ( | const CLInstanceMaterial & | instance_material | ) |
Definition at line 61 of file clinstancematerial.cpp.
void CLInstanceMaterial::setBindVertexInputList | ( | CArray< CLBindVertexInput > * | _array | ) |
Definition at line 87 of file clinstancematerial.cpp.
void CLInstanceMaterial::setSymbol | ( | const std::string & | symbol | ) |
Definition at line 101 of file clinstancematerial.cpp.
void CLInstanceMaterial::setSymbolFromQString | ( | const QString & | symbol | ) |
Definition at line 107 of file clinstancematerial.cpp.
void CLInstanceMaterial::setTarget | ( | const std::string & | target | ) |
Definition at line 113 of file clinstancematerial.cpp.
void CLInstanceMaterial::setTargetFromQString | ( | const QString & | target | ) |
Definition at line 119 of file clinstancematerial.cpp.
const std::string & CLInstanceMaterial::symbol | ( | ) | const |
Definition at line 125 of file clinstancematerial.cpp.
QString CLInstanceMaterial::symbolAsQString | ( | ) |
Definition at line 131 of file clinstancematerial.cpp.
const std::string & CLInstanceMaterial::target | ( | ) | const |
Definition at line 137 of file clinstancematerial.cpp.
QString CLInstanceMaterial::targetAsQString | ( | ) |
Definition at line 143 of file clinstancematerial.cpp.
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readwrite |
Definition at line 42 of file clinstancematerial.h.
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readwrite |
Definition at line 43 of file clinstancematerial.h.