RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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This is the complete list of members for CLMaterial, including all inherited members.
autorelease() | CObject | |
CLMaterial(void) | CLMaterial | |
CLMaterial(const std::string &id, const std::string &name, const std::string &instance_effect_url) | CLMaterial | |
CObject() | CObject | |
CObject(const CObject &object) | CObject | explicit |
copyValuesFromObject(const CObject &object) | CObject | protectedvirtual |
id() const | CLMaterial | |
instanceEffectURL() const | CLMaterial | |
isValidCObject() const | CObject | |
name() const | CLMaterial | |
operator=(const CObject &object) | CObject | |
release() const | CObject | |
retain() | CObject | |
retainCount() const | CObject | |
safeRelease(T *pointer) | CObject | inlinestatic |
safeRelease(const char *pointer) | CObject | inlinestatic |
safeReleaseArray(T *array) | CObject | inlinestatic |
safeRetain(void *pointer) | CObject | inlinestatic |
~CLMaterial(void) | CLMaterial | |
~CObject() | CObject | virtual |