RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLMaterial Member List

This is the complete list of members for CLMaterial, including all inherited members.

autorelease()CObject
CLMaterial(void)CLMaterial
CLMaterial(const std::string &id, const std::string &name, const std::string &instance_effect_url)CLMaterial
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
id() const CLMaterial
instanceEffectURL() const CLMaterial
isValidCObject() const CObject
name() const CLMaterial
operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
~CLMaterial(void)CLMaterial
~CObject()CObjectvirtual