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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clmaterial.h>
Public Member Functions | |
| CLMaterial (void) | |
| CLMaterial (const std::string &id, const std::string &name, const std::string &instance_effect_url) | |
| const std::string & | id () const |
| const std::string & | name () const |
| const std::string & | instanceEffectURL () const |
| ~CLMaterial (void) | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Definition at line 36 of file clmaterial.h.
| CLMaterial::CLMaterial | ( | void | ) |
Definition at line 34 of file clmaterial.cpp.
| CLMaterial::CLMaterial | ( | const std::string & | id, |
| const std::string & | name, | ||
| const std::string & | instance_effect_url | ||
| ) |
Definition at line 42 of file clmaterial.cpp.
| CLMaterial::~CLMaterial | ( | void | ) |
Definition at line 68 of file clmaterial.cpp.
| const std::string & CLMaterial::id | ( | ) | const |
Definition at line 50 of file clmaterial.cpp.
| const std::string & CLMaterial::instanceEffectURL | ( | ) | const |
Definition at line 62 of file clmaterial.cpp.
| const std::string & CLMaterial::name | ( | ) | const |
Definition at line 56 of file clmaterial.cpp.