RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clmaterial.h>
Public Member Functions | |
CLMaterial (void) | |
CLMaterial (const std::string &id, const std::string &name, const std::string &instance_effect_url) | |
const std::string & | id () const |
const std::string & | name () const |
const std::string & | instanceEffectURL () const |
~CLMaterial (void) | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
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virtual void | copyValuesFromObject (const CObject &object) |
Definition at line 36 of file clmaterial.h.
CLMaterial::CLMaterial | ( | void | ) |
Definition at line 34 of file clmaterial.cpp.
CLMaterial::CLMaterial | ( | const std::string & | id, |
const std::string & | name, | ||
const std::string & | instance_effect_url | ||
) |
Definition at line 42 of file clmaterial.cpp.
CLMaterial::~CLMaterial | ( | void | ) |
Definition at line 68 of file clmaterial.cpp.
const std::string & CLMaterial::id | ( | ) | const |
Definition at line 50 of file clmaterial.cpp.
const std::string & CLMaterial::instanceEffectURL | ( | ) | const |
Definition at line 62 of file clmaterial.cpp.
const std::string & CLMaterial::name | ( | ) | const |
Definition at line 56 of file clmaterial.cpp.