RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLNode Member List
This is the complete list of members for
CLNode
, including all inherited members.
autorelease
()
CObject
calcSize
()
CLNode
virtual
CLNode
(void)
CLNode
CLNode
(const CLNode &node)
CLNode
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
constTransform
() const
CLNode
copyNodeValuesFromNode
(CLNode *node)
CLNode
copyValuesFromObject
(const CLNode &node)
CLNode
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
defaultSize
() const
CLNode
getCopy
()
CLNode
getInstanceGeometries
() const
CLNode
id
() const
CLNode
instanceGeometries
()
CLNode
InstanceGeometries
CLNode
isValidCObject
() const
CObject
m_id
CLNode
protected
m_size
CLNode
protected
m_transform
CLNode
protected
m_visible
CLNode
protected
operator=
(const CLNode &node)
CLNode
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setId
(const std::string &id)
CLNode
setInstanceGeometries
(QList< CLInstanceGeometry > vec)
CLNode
setInstanceGeometries
(CArray< CLInstanceGeometry > *_array)
CLNode
setTransform
(const Transform &transform)
CLNode
setVisible
(bool visible)
CLNode
size
() const
CLNode
transform
()
CLNode
visible
() const
CLNode
~CLNode
(void)
CLNode
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1