RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
|
#include <clnode.h>
Public Member Functions | |
CLNode (void) | |
CLNode (const CLNode &node) | |
CLNode & | operator= (const CLNode &node) |
void | copyNodeValuesFromNode (CLNode *node) |
CLNode * | getCopy () |
Transform & | transform () |
const Transform & | constTransform () const |
void | setTransform (const Transform &transform) |
const std::string & | id () const |
void | setId (const std::string &id) |
bool | visible () const |
void | setVisible (bool visible) |
const btVector3 & | size () const |
const btVector3 & | defaultSize () const |
virtual const btVector3 & | calcSize () |
QList< CLInstanceGeometry > | instanceGeometries () |
CArray< CLInstanceGeometry > * | getInstanceGeometries () const |
void | setInstanceGeometries (QList< CLInstanceGeometry > vec) |
void | setInstanceGeometries (CArray< CLInstanceGeometry > *_array) |
~CLNode (void) | |
![]() | |
CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Member Functions | |
virtual void | copyValuesFromObject (const CLNode &node) |
![]() | |
virtual void | copyValuesFromObject (const CObject &object) |
Protected Attributes | |
Transform | m_transform |
btVector3 | m_size |
std::string | m_id |
bool | m_visible |
Properties | |
QList< CLInstanceGeometry > | InstanceGeometries |
Additional Inherited Members | |
![]() | |
static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
CLNode::CLNode | ( | void | ) |
Definition at line 45 of file clnode.cpp.
CLNode::CLNode | ( | const CLNode & | node | ) |
Definition at line 39 of file clnode.cpp.
CLNode::~CLNode | ( | void | ) |
Definition at line 243 of file clnode.cpp.
|
virtual |
Definition at line 194 of file clnode.cpp.
const Transform & CLNode::constTransform | ( | ) | const |
Definition at line 75 of file clnode.cpp.
void CLNode::copyNodeValuesFromNode | ( | CLNode * | node | ) |
Definition at line 123 of file clnode.cpp.
|
protectedvirtual |
Definition at line 55 of file clnode.cpp.
const btVector3 & CLNode::defaultSize | ( | ) | const |
Definition at line 188 of file clnode.cpp.
CLNode * CLNode::getCopy | ( | ) |
Definition at line 138 of file clnode.cpp.
CArray< CLInstanceGeometry > * CLNode::getInstanceGeometries | ( | ) | const |
Definition at line 155 of file clnode.cpp.
const std::string & CLNode::id | ( | ) | const |
Definition at line 99 of file clnode.cpp.
QList< CLInstanceGeometry > CLNode::instanceGeometries | ( | ) |
Definition at line 161 of file clnode.cpp.
Definition at line 111 of file clnode.cpp.
void CLNode::setId | ( | const std::string & | id | ) |
Definition at line 105 of file clnode.cpp.
void CLNode::setInstanceGeometries | ( | QList< CLInstanceGeometry > | vec | ) |
Definition at line 171 of file clnode.cpp.
void CLNode::setInstanceGeometries | ( | CArray< CLInstanceGeometry > * | _array | ) |
Definition at line 145 of file clnode.cpp.
void CLNode::setTransform | ( | const Transform & | transform | ) |
Definition at line 81 of file clnode.cpp.
void CLNode::setVisible | ( | bool | visible | ) |
Definition at line 93 of file clnode.cpp.
const btVector3 & CLNode::size | ( | ) | const |
Definition at line 182 of file clnode.cpp.
Transform & CLNode::transform | ( | ) |
Definition at line 69 of file clnode.cpp.
bool CLNode::visible | ( | ) | const |
Definition at line 87 of file clnode.cpp.
|
readwrite |