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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clnode.h>
Public Member Functions | |
| CLNode (void) | |
| CLNode (const CLNode &node) | |
| CLNode & | operator= (const CLNode &node) |
| void | copyNodeValuesFromNode (CLNode *node) |
| CLNode * | getCopy () |
| Transform & | transform () |
| const Transform & | constTransform () const |
| void | setTransform (const Transform &transform) |
| const std::string & | id () const |
| void | setId (const std::string &id) |
| bool | visible () const |
| void | setVisible (bool visible) |
| const btVector3 & | size () const |
| const btVector3 & | defaultSize () const |
| virtual const btVector3 & | calcSize () |
| QList< CLInstanceGeometry > | instanceGeometries () |
| CArray< CLInstanceGeometry > * | getInstanceGeometries () const |
| void | setInstanceGeometries (QList< CLInstanceGeometry > vec) |
| void | setInstanceGeometries (CArray< CLInstanceGeometry > *_array) |
| ~CLNode (void) | |
Public Member Functions inherited from CObject | |
| CObject () | |
| CObject (const CObject &object) | |
| CObject & | operator= (const CObject &object) |
| CObject * | retain () |
| unsigned int | release () const |
| CObject * | autorelease () |
| unsigned int | retainCount () const |
| bool | isValidCObject () const |
| virtual | ~CObject () |
Protected Member Functions | |
| virtual void | copyValuesFromObject (const CLNode &node) |
Protected Member Functions inherited from CObject | |
| virtual void | copyValuesFromObject (const CObject &object) |
Protected Attributes | |
| Transform | m_transform |
| btVector3 | m_size |
| std::string | m_id |
| bool | m_visible |
Properties | |
| QList< CLInstanceGeometry > | InstanceGeometries |
Additional Inherited Members | |
Static Public Member Functions inherited from CObject | |
| static void | safeRetain (void *pointer) |
| template<class T > | |
| static void | safeRelease (T *pointer) |
| template<class T > | |
| static void | safeReleaseArray (T *array) |
| static void | safeRelease (const char *pointer) |
| CLNode::CLNode | ( | void | ) |
Definition at line 45 of file clnode.cpp.
| CLNode::CLNode | ( | const CLNode & | node | ) |
Definition at line 39 of file clnode.cpp.
| CLNode::~CLNode | ( | void | ) |
Definition at line 243 of file clnode.cpp.
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virtual |
Definition at line 194 of file clnode.cpp.
| const Transform & CLNode::constTransform | ( | ) | const |
Definition at line 75 of file clnode.cpp.
| void CLNode::copyNodeValuesFromNode | ( | CLNode * | node | ) |
Definition at line 123 of file clnode.cpp.
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protectedvirtual |
Definition at line 55 of file clnode.cpp.
| const btVector3 & CLNode::defaultSize | ( | ) | const |
Definition at line 188 of file clnode.cpp.
| CLNode * CLNode::getCopy | ( | ) |
Definition at line 138 of file clnode.cpp.
| CArray< CLInstanceGeometry > * CLNode::getInstanceGeometries | ( | ) | const |
Definition at line 155 of file clnode.cpp.
| const std::string & CLNode::id | ( | ) | const |
Definition at line 99 of file clnode.cpp.
| QList< CLInstanceGeometry > CLNode::instanceGeometries | ( | ) |
Definition at line 161 of file clnode.cpp.
Definition at line 111 of file clnode.cpp.
| void CLNode::setId | ( | const std::string & | id | ) |
Definition at line 105 of file clnode.cpp.
| void CLNode::setInstanceGeometries | ( | QList< CLInstanceGeometry > | vec | ) |
Definition at line 171 of file clnode.cpp.
| void CLNode::setInstanceGeometries | ( | CArray< CLInstanceGeometry > * | _array | ) |
Definition at line 145 of file clnode.cpp.
| void CLNode::setTransform | ( | const Transform & | transform | ) |
Definition at line 81 of file clnode.cpp.
| void CLNode::setVisible | ( | bool | visible | ) |
Definition at line 93 of file clnode.cpp.
| const btVector3 & CLNode::size | ( | ) | const |
Definition at line 182 of file clnode.cpp.
| Transform & CLNode::transform | ( | ) |
Definition at line 69 of file clnode.cpp.
| bool CLNode::visible | ( | ) | const |
Definition at line 87 of file clnode.cpp.
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