RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLPhong Member List

This is the complete list of members for CLPhong, including all inherited members.

autorelease()CObject
CLPhong()CLPhong
CLPhong(const CLPhong &)CLPhong
CObject()CObject
CObject(const CObject &object)CObjectexplicit
copyValuesFromObject(const CLPhong &phong)CLPhongprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getAmbient() const CLPhong
getDiffuse() const CLPhong
getEmission() const CLPhong
getIndexOfRefraction() const CLPhong
getShininess() const CLPhong
getSpecular() const CLPhong
isValidCObject() const CObject
operator=(const CLPhong &)CLPhong
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setAmbient(CLPhongChild *ambient)CLPhong
setDiffuse(CLPhongChild *diffuse)CLPhong
setEmission(CLPhongChild *emission)CLPhong
setIndexOfRefraction(CLPhongChild *index_of_refraction)CLPhong
setShininess(CLPhongChild *shininess)CLPhong
setSpecular(CLPhongChild *specular)CLPhong
~CLPhong(void)CLPhong
~CObject()CObjectvirtual