RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLPhong Member List
This is the complete list of members for
CLPhong
, including all inherited members.
autorelease
()
CObject
CLPhong
()
CLPhong
CLPhong
(const CLPhong &)
CLPhong
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
copyValuesFromObject
(const CLPhong &phong)
CLPhong
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getAmbient
() const
CLPhong
getDiffuse
() const
CLPhong
getEmission
() const
CLPhong
getIndexOfRefraction
() const
CLPhong
getShininess
() const
CLPhong
getSpecular
() const
CLPhong
isValidCObject
() const
CObject
operator=
(const CLPhong &)
CLPhong
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setAmbient
(CLPhongChild *ambient)
CLPhong
setDiffuse
(CLPhongChild *diffuse)
CLPhong
setEmission
(CLPhongChild *emission)
CLPhong
setIndexOfRefraction
(CLPhongChild *index_of_refraction)
CLPhong
setShininess
(CLPhongChild *shininess)
CLPhong
setSpecular
(CLPhongChild *specular)
CLPhong
~CLPhong
(void)
CLPhong
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1