RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <clphong.h>
Public Member Functions | |
CLPhong () | |
CLPhong (const CLPhong &) | |
CLPhong & | operator= (const CLPhong &) |
void | setEmission (CLPhongChild *emission) |
CLPhongChild * | getEmission () const |
void | setAmbient (CLPhongChild *ambient) |
CLPhongChild * | getAmbient () const |
void | setDiffuse (CLPhongChild *diffuse) |
CLPhongChild * | getDiffuse () const |
void | setSpecular (CLPhongChild *specular) |
CLPhongChild * | getSpecular () const |
void | setShininess (CLPhongChild *shininess) |
CLPhongChild * | getShininess () const |
void | setIndexOfRefraction (CLPhongChild *index_of_refraction) |
CLPhongChild * | getIndexOfRefraction () const |
~CLPhong (void) | |
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CObject () | |
CObject (const CObject &object) | |
CObject & | operator= (const CObject &object) |
CObject * | retain () |
unsigned int | release () const |
CObject * | autorelease () |
unsigned int | retainCount () const |
bool | isValidCObject () const |
virtual | ~CObject () |
Protected Member Functions | |
virtual void | copyValuesFromObject (const CLPhong &phong) |
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virtual void | copyValuesFromObject (const CObject &object) |
Additional Inherited Members | |
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static void | safeRetain (void *pointer) |
template<class T > | |
static void | safeRelease (T *pointer) |
template<class T > | |
static void | safeReleaseArray (T *array) |
static void | safeRelease (const char *pointer) |
CLPhong::CLPhong | ( | ) |
Definition at line 41 of file clphong.cpp.
CLPhong::CLPhong | ( | const CLPhong & | original_obj | ) |
Definition at line 35 of file clphong.cpp.
CLPhong::~CLPhong | ( | void | ) |
Definition at line 165 of file clphong.cpp.
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protectedvirtual |
Definition at line 64 of file clphong.cpp.
CLPhongChild * CLPhong::getAmbient | ( | ) | const |
Definition at line 99 of file clphong.cpp.
CLPhongChild * CLPhong::getDiffuse | ( | ) | const |
Definition at line 114 of file clphong.cpp.
CLPhongChild * CLPhong::getEmission | ( | ) | const |
Definition at line 84 of file clphong.cpp.
CLPhongChild * CLPhong::getIndexOfRefraction | ( | ) | const |
Definition at line 159 of file clphong.cpp.
CLPhongChild * CLPhong::getShininess | ( | ) | const |
Definition at line 144 of file clphong.cpp.
CLPhongChild * CLPhong::getSpecular | ( | ) | const |
Definition at line 129 of file clphong.cpp.
Definition at line 52 of file clphong.cpp.
void CLPhong::setAmbient | ( | CLPhongChild * | ambient | ) |
Definition at line 90 of file clphong.cpp.
void CLPhong::setDiffuse | ( | CLPhongChild * | diffuse | ) |
Definition at line 105 of file clphong.cpp.
void CLPhong::setEmission | ( | CLPhongChild * | emission | ) |
Definition at line 75 of file clphong.cpp.
void CLPhong::setIndexOfRefraction | ( | CLPhongChild * | index_of_refraction | ) |
Definition at line 150 of file clphong.cpp.
void CLPhong::setShininess | ( | CLPhongChild * | shininess | ) |
Definition at line 135 of file clphong.cpp.
void CLPhong::setSpecular | ( | CLPhongChild * | specular | ) |
Definition at line 120 of file clphong.cpp.