RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLPhongChild Member List

This is the complete list of members for CLPhongChild, including all inherited members.

autorelease()CObject
CLPhongChild(void)CLPhongChild
CLPhongChild(const CLPhongChild &phong_child)CLPhongChild
CObject()CObject
CObject(const CObject &object)CObjectexplicit
COLOR_TYPE enum valueCLPhongChild
copyValuesFromObject(const CLPhongChild &phong_child)CLPhongChildprotectedvirtual
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
FLOAT_TYPE enum valueCLPhongChild
getValue() const CLPhongChild
getValueType() const CLPhongChild
isValidCObject() const CObject
operator=(const CLPhongChild &phong_child)CLPhongChild
CObject::operator=(const CObject &object)CObject
PhongChildType enum nameCLPhongChild
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setValue(void *value, PhongChildType value_type)CLPhongChild
setValueType(PhongChildType value_type)CLPhongChild
TEXTURE_TYPE enum valueCLPhongChild
~CLPhongChild(void)CLPhongChild
~CObject()CObjectvirtual