RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
Main Page
Related Pages
Namespaces
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
CLPhongChild Member List
This is the complete list of members for
CLPhongChild
, including all inherited members.
autorelease
()
CObject
CLPhongChild
(void)
CLPhongChild
CLPhongChild
(const CLPhongChild &phong_child)
CLPhongChild
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
COLOR_TYPE
enum value
CLPhongChild
copyValuesFromObject
(const CLPhongChild &phong_child)
CLPhongChild
protected
virtual
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
FLOAT_TYPE
enum value
CLPhongChild
getValue
() const
CLPhongChild
getValueType
() const
CLPhongChild
isValidCObject
() const
CObject
operator=
(const CLPhongChild &phong_child)
CLPhongChild
CObject::operator=
(const CObject &object)
CObject
PhongChildType
enum name
CLPhongChild
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setValue
(void *value, PhongChildType value_type)
CLPhongChild
setValueType
(PhongChildType value_type)
CLPhongChild
TEXTURE_TYPE
enum value
CLPhongChild
~CLPhongChild
(void)
CLPhongChild
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1