RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLRenderer Member List

This is the complete list of members for CLRenderer, including all inherited members.

drawDebugLines(QGLShaderProgram *program, std::map< QString, std::vector< bDebugDraw::LineInfo >> *lines)CLRendererstatic
drawLine(QGLShaderProgram *program, btVector3 &from, btVector3 &to, QColor *color)CLRendererstatic
drawNode(QGLShaderProgram *program, CLScene *collada_scene, CLNode *node, QColor *color)CLRendererstatic