RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLRenderer Class Reference

#include <clrenderer.h>

Static Public Member Functions

static bool drawNode (QGLShaderProgram *program, CLScene *collada_scene, CLNode *node, QColor *color)
 
static bool drawLine (QGLShaderProgram *program, btVector3 &from, btVector3 &to, QColor *color)
 
static bool drawDebugLines (QGLShaderProgram *program, std::map< QString, std::vector< bDebugDraw::LineInfo >> *lines)
 

Detailed Description

Definition at line 39 of file clrenderer.h.

Member Function Documentation

bool CLRenderer::drawDebugLines ( QGLShaderProgram *  program,
std::map< QString, std::vector< bDebugDraw::LineInfo >> *  lines 
)
static

Definition at line 172 of file clrenderer.cpp.

bool CLRenderer::drawLine ( QGLShaderProgram *  program,
btVector3 &  from,
btVector3 &  to,
QColor *  color 
)
static

Definition at line 143 of file clrenderer.cpp.

bool CLRenderer::drawNode ( QGLShaderProgram *  program,
CLScene collada_scene,
CLNode node,
QColor *  color 
)
static

Definition at line 41 of file clrenderer.cpp.


The documentation for this class was generated from the following files: