RioEngine  0.1
My first attempt to create a 3D WYSIWYG Game Engine
CLTriangles Member List

This is the complete list of members for CLTriangles, including all inherited members.

autorelease()CObject
CLTriangles(void)CLTriangles
CLTriangles(const CLTriangles &triangles_obj)CLTriangles
CObject()CObject
CObject(const CObject &object)CObjectexplicit
CObject::copyValuesFromObject(const CObject &object)CObjectprotectedvirtual
getMaterialId() const CLTriangles
getNormalsIndices() const CLTriangles
getTextureCoordIndices() const CLTriangles
getVerticesIndices() const CLTriangles
isValidCObject() const CObject
operator=(const CLTriangles &triangles_obj)CLTriangles
CObject::operator=(const CObject &object)CObject
release() const CObject
retain()CObject
retainCount() const CObject
safeRelease(T *pointer)CObjectinlinestatic
safeRelease(const char *pointer)CObjectinlinestatic
safeReleaseArray(T *array)CObjectinlinestatic
safeRetain(void *pointer)CObjectinlinestatic
setMaterialId(const std::string &material_id)CLTriangles
setNormalsIndices(CArray< int > *indices)CLTriangles
setTextureCoordsIndices(CArray< int > *indices)CLTriangles
setVerticesIndices(CArray< int > *indices)CLTriangles
~CLTriangles(void)CLTriangles
~CObject()CObjectvirtual