RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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CLTriangles Member List
This is the complete list of members for
CLTriangles
, including all inherited members.
autorelease
()
CObject
CLTriangles
(void)
CLTriangles
CLTriangles
(const CLTriangles &triangles_obj)
CLTriangles
CObject
()
CObject
CObject
(const CObject &object)
CObject
explicit
CObject::copyValuesFromObject
(const CObject &object)
CObject
protected
virtual
getMaterialId
() const
CLTriangles
getNormalsIndices
() const
CLTriangles
getTextureCoordIndices
() const
CLTriangles
getVerticesIndices
() const
CLTriangles
isValidCObject
() const
CObject
operator=
(const CLTriangles &triangles_obj)
CLTriangles
CObject::operator=
(const CObject &object)
CObject
release
() const
CObject
retain
()
CObject
retainCount
() const
CObject
safeRelease
(T *pointer)
CObject
inline
static
safeRelease
(const char *pointer)
CObject
inline
static
safeReleaseArray
(T *array)
CObject
inline
static
safeRetain
(void *pointer)
CObject
inline
static
setMaterialId
(const std::string &material_id)
CLTriangles
setNormalsIndices
(CArray< int > *indices)
CLTriangles
setTextureCoordsIndices
(CArray< int > *indices)
CLTriangles
setVerticesIndices
(CArray< int > *indices)
CLTriangles
~CLTriangles
(void)
CLTriangles
~CObject
()
CObject
virtual
Generated on Mon Jan 12 2015 22:24:02 for RioEngine by
1.8.9.1