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RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cobjecttypesenumproperty.h>
Public Member Functions | |
| CObjectTypesEnumProperty (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
| virtual QVariant | value (int role=Qt::UserRole) const |
| void | setEnumValues (QStringList values) |
Public Member Functions inherited from EnumProperty | |
| EnumProperty (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
| virtual QWidget * | createEditor (QWidget *parent, const QStyleOptionViewItem &option) |
| virtual bool | setEditorData (QWidget *editor, const QVariant &data) |
| virtual QVariant | editorData (QWidget *editor) |
Public Member Functions inherited from Property | |
| Property (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
| virtual void | setValue (const QVariant &value) |
| QObject * | propertyObject () |
| bool | isRoot () |
| bool | isReadOnly () |
| int | row () |
| QString | editorHints () |
| virtual void | setEditorHints (const QString &hints) |
| Property * | findPropertyObject (QObject *propertyObject) |
Additional Inherited Members | |
Signals inherited from Property | |
| void | propertyChanged (QObject *, QString, QVariant, QVariant) |
Protected Attributes inherited from EnumProperty | |
| QStringList | m_enum |
Protected Attributes inherited from Property | |
| QObject * | m_propertyObject |
| QString | m_hints |
Definition at line 35 of file cobjecttypesenumproperty.h.
| CObjectTypesEnumProperty::CObjectTypesEnumProperty | ( | const QString & | name = QString(), |
| QObject * | propertyObject = 0, |
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| QObject * | parent = 0 |
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| ) |
Definition at line 35 of file cobjecttypesenumproperty.cpp.
| void CObjectTypesEnumProperty::setEnumValues | ( | QStringList | values | ) |
Definition at line 44 of file cobjecttypesenumproperty.cpp.
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virtual |
Reimplemented from EnumProperty.
Definition at line 50 of file cobjecttypesenumproperty.cpp.