RioEngine
0.1
My first attempt to create a 3D WYSIWYG Game Engine
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#include <cobjecttypesenumproperty.h>
Public Member Functions | |
CObjectTypesEnumProperty (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
virtual QVariant | value (int role=Qt::UserRole) const |
void | setEnumValues (QStringList values) |
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EnumProperty (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
virtual QWidget * | createEditor (QWidget *parent, const QStyleOptionViewItem &option) |
virtual bool | setEditorData (QWidget *editor, const QVariant &data) |
virtual QVariant | editorData (QWidget *editor) |
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Property (const QString &name=QString(), QObject *propertyObject=0, QObject *parent=0) | |
virtual void | setValue (const QVariant &value) |
QObject * | propertyObject () |
bool | isRoot () |
bool | isReadOnly () |
int | row () |
QString | editorHints () |
virtual void | setEditorHints (const QString &hints) |
Property * | findPropertyObject (QObject *propertyObject) |
Additional Inherited Members | |
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void | propertyChanged (QObject *, QString, QVariant, QVariant) |
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QStringList | m_enum |
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QObject * | m_propertyObject |
QString | m_hints |
Definition at line 35 of file cobjecttypesenumproperty.h.
CObjectTypesEnumProperty::CObjectTypesEnumProperty | ( | const QString & | name = QString() , |
QObject * | propertyObject = 0 , |
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QObject * | parent = 0 |
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Definition at line 35 of file cobjecttypesenumproperty.cpp.
void CObjectTypesEnumProperty::setEnumValues | ( | QStringList | values | ) |
Definition at line 44 of file cobjecttypesenumproperty.cpp.
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virtual |
Reimplemented from EnumProperty.
Definition at line 50 of file cobjecttypesenumproperty.cpp.